Alvanov Zpalanzani Mansoor

@itb.ac.id

Visual Communication Design Program, Faculty of Art and Design
Institut Teknologi Bandung



           

https://researchid.co/alvanov

RESEARCH INTERESTS

Visual Communication Design, Cultural Studies, Popular Media Studies, Game Design, Visual Storytelling

6

Scopus Publications

Scopus Publications

  • Design and development of serious games for future proof peatland management: option for virtual Living Labs
    Loes Witteveen, Dwina Roosmini, Alvanov Mansoor, Peter van der Maas, Mahmud, Brechtje Horsten, Wouter Blankestijn, Walter Verspui, Windy Iriana, and Jan Fliervoet

    EDP Sciences
    Worldwide, including Indonesia and the EU, current (agricultural) use in peatlands is based on massive water drainage. Because drainage leads to environmental problems, many scholars, policy makers and (agricultural) entrepreneurs are rethinking peatland use, aiming for more sustainable peatland management, based on rewetting. However, policymakers and governments often hesitate to implement measures in practice, because rewetting peatlands could have massive socio-economic impacts. Serious Gaming (SG) can facilitate the transition to more sustainable use of peat areas because it provides a safe environment in which social and physical impact of choices can be simulated and evaluated. The SG website http://peatland.eu/ aims to contribute to transition processes for sustainable futures by exploring processes of communication, participation, and social-ecological learning in peatland initiatives. Envisioning a similar impact of this virtual Living Lab it is the ambition to design http://peatland.asia/ and thereby provide a learning strategy for Higher Education Institutes and other interested parties. Achieving such strategy requires a transdisciplinary approach to meet user experience and interface requirements, scientific validity, and contemporary relevance. This paper explores both websites in a context of a collaborative initiative to engage a diversity of peatland colleagues in the further development of interactive relevance of the website.

  • Learning environments for multi-stakeholder participation in water management: Visual Problem Appraisal Citarum River
    Jan Fliervoet, Loes Witteveen, Dwina Roosmini, Gertjan Geerling, Anindrya Nastiti, and Alvanov Z. Mansoor

    EDP Sciences
    Sustainable management of the Citarum River is a complex problem due to climate challenges such as increase of extreme weather events, as well as by increased anthropogenic activities leading to water pollution, waterborne diseases and floods. To act on this, active engagement of diverse stakeholders in decision-making for integrated water management is needed to share knowledges and understand diverse perspectives. This research reflects on the potential of the Visual Problem Appraisal (VPA) methodology to facilitate stakeholders’ participation in the complexity of sustainable water management in Indonesia. A VPA consists of a series of filmed interviews allowing stakeholders to express their concerns and issues. The interviews are used in thematic workshops to enhance dialogue and stimulating social learning in complex multi-stakeholder settings, in order to enhance environmental governance. Using the VPA solves two well-known problems: shortage of time and means for stakeholders to participate (stakeholder fatigue) and the fact that often the same people participate in diverse arenas (the usual suspects). The VPA could be used at ITB for bachelor’s and master’s degrees regarding Environmental Engineering, at Dutch universities and as a method to facilitate mediated participation within the Living Lab Upper Citarum.

  • Microarray patches for managing infections at a global scale
    Qonita Kurnia Anjani, Akmal Hidayat Bin Sabri, Aaron J. Hutton, Álvaro Cárcamo-Martínez, Luki Ahmadi Hari Wardoyo, Alvanov Zpalanzani Mansoor, and Ryan F. Donnelly

    Elsevier BV

  • A Qualitative Study on the Four Pillars of Emotional Branding in Dental Clinic


  • Vernacular design based on sustainable disaster's mitigation communication and education strategy
    Alvanov Zpalanzani Mansoor

    AIP Publishing LLC
    Indonesia is located between three active tectonic plates, which are prone to natural disasters such as earthquake, volcanic eruption, and also giant tidal wave-tsunami. Adequate infrastructure plays an important role in disaster mitigation, yet without good public awareness, the mitigation process won’t be succeeded. The absence of awareness can lead to infrastructure mistreatment. Several reports on lack of understanding or misinterpretation of disaster mitigation especially from rural and coastal communities need to be solved, especially from communication aspects. This is an interdisciplinary study on disaster mitigation communication design and education strategy from visual communication design studies paradigm. This paper depicts research results which applying vernacular design base to elaborate sustainable mitigation communication and education strategy on various visual media and social campaigns. This paper also describes several design approaches which may becomes way to elaborate sustainable ...

  • Production system and paradigm adjustment in collaborative works for designing mobile application; Visual Novel engine (VisNoE) case study
    Rahadian Yusuf, Aciek Ida Wuryandari, and Alvanov Zpalanzani

    IEEE
    To create mobile applications, technical skills in informatics are needed. However, visual interface design is the key selling points in applications. Visual designers usually have little proficiency in neither informatics knowledge nor technical skill. Therefore, visual designers have some level of dependency on information engineers to create a mobile application.