Computer Science, Artificial Intelligence, Information Systems, Computer Science Applications
100
Scopus Publications
2086
Scholar Citations
20
Scholar h-index
51
Scholar i10-index
Scopus Publications
Road safety using time-series classification algorithms Maximiliano Martins de Faria, Geraldo Bonorino Xexéo International Journal of Crashworthiness, 2026 The article explores the use of time-series classification algorithms to improve driving safety by predicting potential accidents in the Crash Prediction System (CPS). The study results show that an efficient CPS with solid accuracy (73.87%) and low computational cost is possible with the traditional classifier RandomForest, recognised as a benchmark. This traditional classifier achieved good accuracy (73.87%) and low computational cost. However, specific classifiers showed superior efficiency (above 90%), despite having high computational costs, which in some cases may be impractical. Our study also found that the accelerometer sensor was effective across all seven datasets tested. The results with this sensor showed average accuracies above 80% and demonstrated a reduction in computational costs. The specific algorithms Rise, TimeSeriesForest, Rocket and Arsenal had promising results with average accuracy ranging from 75.38% to 80.05%. Rocket and Arsenal proved to be more stable and to have better results on average.
Toward an Ontology of Wargame Design Leandro Ouriques, Carlos Eduardo Barbosa, Joshua Kritz, Geraldo Xexéo IEEE Access, 2025 Governments rely on military power to address conflicts, manage crises, and adapt to the evolving nature of modern warfare, which is often characterized by uncertainty and disorder. Wargames, traditionally military tools for simulating conflicts and decision-making, have gained prominence in civilian applications, including business, cybersecurity, disaster management, and critical infrastructure protection. Despite their utility, designing wargames is a time-intensive process with significant challenges, such as scenario creation and decision modeling, necessitating structured and systematic approaches. This research formalizes wargame design through ontology-driven conceptual modeling, structuring its key concepts, characteristics, and elements. Ontologies provide a structured representation of knowledge, facilitating communication, knowledge management, and collaborative design. As a result, we developed core ontologies for wargame design based on the Unified Foundational Ontology (UFO) and implemented them using OntoUML. Our innovation lies in analyzing wargame design processes across various countries and military organizations to develop a comprehensive reference model for wargame design. Additionally, we are the first to apply UFO for conceptual modeling of the wargame domain. These ontologies enhance wargame design by fostering standardization, adaptability, and support for intelligent systems, enabling dynamic and responsive scenarios. These contributions enhance wargame design efficiency and effectiveness, applicable to military and civilian contexts.
Accelerating Knowledge Acquisition with Help from Large Language Models: From Digital Documents to Database Models Proceedings of the European Conference on Knowledge Management Eckm, 2025
Towards a Knowledge Management Framework for LLM-Generated Personas in Collaborative Systems Lucas Nóbrega, Luiz Felipe Martinez, Yuri Lima, Carlos Eduardo Barbosa, Matheus Argôlo, Herbert Salazar, Geraldo Xexéo, Jano Moreira De Souza Proceedings of the International Conference on Computer Supported Cooperative Work in Design Cscwd, 2025 With the advancement of Artificial Intelligence (AI) technologies, the world has been increasingly reshaped across multiple domains - healthcare, finance, education, and creative fields. This expansion transforms individual tasks and facilitates complex collaborations where humans and machines work to- gether in unprecedented ways. Through machine learning and, more specifically, large language models (LLMs), AI now plays a crucial role in enhancing productivity. Recent technological advancements have significantly boosted the text generation capabilities of LLMs, enabling them to simulate personas that can represent groups or specific well-known individuals. By simulating expert perspectives, LLMs provide insights to guide human decision-making across various collaborative frameworks in Computer-Supported Cooperative Work (CSCW). Personas, as simulated identities, have proven helpful in group brainstorming sessions, consensus-building exercises, and virtual advisory boards, which help represent diverse viewpoints and facilitate group decisions. Among these CSCW methods, the Delphi method is a well-established approach for reaching consensus among experts through iterative feedback and structured discussions. This work introduces a framework to manage and evaluate LLM-generated personas simulating expert input in Delphi studies. Our contributions include a framework designed for evaluating LLM personas in Delphi studies using a text similarity validation technique comparing real and simulated expert opinions and an evaluation of a Delphi about Brazilian higher education, assessing the LLMs' reliability in real-world scenarios. Findings show LLMs can effectively replicate expert perspectives, enhancing AI integration in specialized decision-making.
Global Software Engineering Challenges and Impacts on Undergraduate Education: A Review Chessman Corrêa, Lucas Nóbrega, Luiz Felipe Martinez, Carlos Eduardo Barbosa, Matheus Argôlo, Herbert Salazar, Jano Moreira de Souza, Geraldo Xexéo Proceedings of the International Conference on Computer Supported Cooperative Work in Design Cscwd, 2025 Software systems are critical resources for our daily lives. Due to that, computer science students need to learn software engineering knowledge and skills to develop software systems with the expected quality, under budget, and on schedule. The size and complexity of software systems and the short time to market make it necessary to have various software developers working as a team. In this scenario, the success of a project depends on coordination, communication, and collaboration. The evolution of network, communication, and computer technologies made it possible for people from different countries to work on the same project. Therefore, software engineers must collaborate remotely with others in Global Software Engineering (GSE) projects. Hence, students must also learn how to collaborate with people from different countries, with specific expectations, and different cultures and languages. This study lists the main GSE challenges the students must be ready to deal with, how researchers have addressed GSE, and how GSE education has been approached in the last five years. Researchers focused on teaching approaches, what students experienced during GSE courses, and the importance of GSE in industry. Students had the opportunity to face unsolved GSE challenges, and GSE courses still need to be improved.
CLJ4AI: Citizen Learning Journey for AI Luis Felipe Coimbra Costa, Carlos Eduardo Barbosa, Henrique de Andrade, Yuri Lima, Eduardo Carvalho Nunes, Luciana Maria Azevedo Nascimento, Ana Moura Santos, Geraldo Xexéo Communications in Computer and Information Science, 2025
Digital Collaboration in the Game 'Present of the Future': An Evaluative Study Daniel Martins, Marcos Antonio De Almeida, Lucas Nóbrega, Luiz Felipe Martinez, Carlos Eduardo Barbosa, Matheus Argôlo, Herbert Salazar, Jano Moreira De Souza, Geraldo Xexéo Proceedings of the International Conference on Computer Supported Cooperative Work in Design Cscwd, 2025 The learning game “Present of the Future” has shown great potential as an effective tool for promoting futures literacy and speculative design in various educational and professional contexts. Through interactive and collaborative scenarios, participants are encouraged to explore future possibilities and develop creative solutions to contemporary challenges. Despite its promising impact, the game still lacks a structured and systematic process for evaluating the user experience on three levels: the immediate reaction to the game experience, the retention of learning in the short and long term, and collaboration in creating future artifacts. We propose a detailed experiment and an evaluative questionnaire composed of open and closed questions to fill this gap and provide a foundation for critically analyzing these dimensions. Although the experiment has not yet been conducted, the research establishes a robust theoretical and methodological framework that will allow, in future stages, the collection and analysis of quantitative and qualitative data to complement and enrich this study. Thus, we expect that the future application of these practices will contribute to a deeper understanding of the pedagogical and collaborative effects of the game.
Comparative Analysis of Single and Multiagent Large Language Model Architectures for Domain-Specific Tasks in Well Construction V. B. Sabbagh, C. B. C. Lima, G. Xexéo SPE Journal, 2024 Summary This paper explores the application of large language models (LLMs) in the oil and gas (O&G) sector, specifically within well construction and maintenance tasks. The study evaluates the performances of a single agent and a multiagent LLM-based architecture in processing different tasks, offering a comparative perspective on their accuracy and the cost implications of their implementation. The results indicate that multiagent systems offer improved performance in question and answer (Q&A) tasks, with a truthfulness measure 28% higher than single-agent systems but at a higher financial cost. Specifically, the multiagent architecture incurs costs that are, on average, 3.7 times higher than those of the single-agent setup due to the increased number of tokens processed. Conversely, single-agent systems excel in Text-to-SQL (structured query language) tasks, particularly when using the Generative Pre-Trained Transformer 4 (GPT-4), achieving a 15% higher score compared to multiagent configurations, suggesting that simpler architectures can sometimes outpace complexity. The novelty of this work lies in its original examination of the specific challenges presented by the complex, technical, unstructured data inherent in well construction operations, contributing to strategic planning for adopting generative artificial intelligence (AI) (Gen-AI) applications and providing a basis for optimizing solutions against economic and technological parameters.
Historical Learning and Game Systems: A Field of Relations based on the Game with Didactic Purposes Nazarene Marcello Paniz Giacomoni, Geraldo Bonorino Xexéo Revista Historia Hoje, 2024 O presente artigo explora as potências dalinguagem dos jogos em diálogo com oensino de História, tomando como fionarrativo um jogo com fins didáticos, oNazarenos: o Cristianismo pela história.São mobilizados os conceitos de “círculomágico”, “interação lúdica significativa”,“sistemas de informação”, “sistemas complexos”e “regras”. O jogo é analisado apartir de três camadas. Sua estrutura formaldescreve o funcionamento do jogo, eparte das associações que o ligam a determinadosobjetivos de aprendizagem. Suaestrutura experiencial amplia o jogo, situandoo jogador-estudante e seus aprendizadoscomo parte do sistema, dialogandodiretamente com o conceito de retóricaprocessual e de agência histórica. Sua estruturacultural liga os processos mobilizadospelo jogo com o ambiente mais amploda cultura e da sociedade.
A Large Scale Characterization of Device Uptimes Mateus Nogueira, Erica da Cunha Ferreira, Pedro Tubenchlak Boechat, Felipe Assis, Estevão Rabello, Rafael Nascimento, Daniel Sadoc Menasché, Geraldo Xexéo, Abhishek Ramchandran, Katinka Wolter IEEE Transactions on Emerging Topics in Computing, 2023
Understanding Military Collaboration in Wargames Leandro Ouriques, Carlos Eduardo Barbosa, Geraldo Xexéo Proceedings of the 2023 26th International Conference on Computer Supported Cooperative Work in Design Cscwd 2023, 2023
Public Processes Are Open for Play Renata Mendes, Tadeu Classe, Sean Siqueira, Geraldo Xexéo Digital Government Research and Practice, 2021
Games as Information Systems Geraldo Xexéo, Eduardo Mangeli, Farmy Silva, Leandro Ouriques, Luis Felipe Coimbra Costa, Rafael Studart Monclar ACM International Conference Proceeding Series, 2021
Software longevity in the wild: Folklore and law Mateus Nogueira, Felipe Assis, Daniel Menasché, Geraldo Xexéo, Katinka Wolter Proceedings 2019 IEEE 30th International Symposium on Software Reliability Engineering Workshops Issrew 2019, 2019
Playing with Robots Using Your Brain Rubens Lacerda Queiroz, Igor Bichara de Azeredo Coutinho, Priscila Machado Vieira Lima, Fabio Ferrentini Sampaio, Geraldo Bonorino Xexeo Brazilian Symposium on Games and Digital Entertainment Sbgames, 2018
Strategy for generation of knowledge through automatic correlation of dimensional data in star schema: Application in the context of leishmaniasis Ceur Workshop Proceedings, 2018
Rdf2Pt: Generating brazilian Portuguese texts from RDF data Lrec 2018 11th International Conference on Language Resources and Evaluation, 2018
Multi-criteria Analysis applied to the inspection of Aedes Aegypti mosquito breeding places Ceur Workshop Proceedings, 2018
A recommender system for metrics Luiz F. C. Tomaz, Jose A. Rodrigues Nt, Jano M. Souza, Geraldo B. Xexeo Proceedings of the 2012 IEEE 16th International Conference on Computer Supported Cooperative Work in Design Cscwd 2012, 2012
Granules of words from fuzzy relations and spectral clustering Webist 2012 Proceedings of the 8th International Conference on Web Information Systems and Technologies, 2012
SmartRabbit: A mobile exergame using geolocation Diego R. Marins, Marcelo de O. D. Justo, Geraldo B. Xexeo, Bernardo de A. M. Chaves, Claudio D'Ipolitto Brazilian Symposium on Games and Digital Entertainment Sbgames, 2011
Bringing knowledge into recommendation systems Luiz F. C. Tomaz, Jose A. Rodrigues Nt, Jano M. Souza, Geraldo B. Xexeo Proceedings of the 2011 15th International Conference on Computer Supported Cooperative Work in Design Cscwd 2011, 2011
Ontoogle: Enhancing retrieval with ontologies and facets Sirius Thadeu Ferreira da Silva, Samuel de Oliveira Apolonio, Adriana S. Vivacqua, Jonice Oliveira, Geraldo B. Xexeo, Maria Luiza M. Campos Proceedings of the 2011 15th International Conference on Computer Supported Cooperative Work in Design Cscwd 2011, 2011
ARARA - A collaborative tool to requirement change awarenes Ester J. C. de Lima, Jose A. Rodrigues Nt., Geraldo B. Xexeo, Jano M. de Souza Proceedings of the 2010 14th International Conference on Computer Supported Cooperative Work in Design Cscwd 2010, 2010
Collaborative process modeling and reuse evaluation Luiz F. C. Tomaz, José A. Rodrigues Nt, Geraldo B. Xexéo, Jano M. Souza 2009 5th International Conference on Collaborative Computing Networking Applications and Worksharing Collaboratecom 2009, 2009
Autonomic RSS: Discarding irrelevant news Wallace A. Pinheiro, Thiago de S. Rodrigues, Marcelo A.R. da Silva, Márcio A. N. da Silva, Marcelino Campos Oliveira Silva, Geraldo Xexéo, Jano M. de Souza Proceedings of the 5th International Conference on Autonomic and Autonomous Systems Icas 2009, 2009
A fuzzy tool for substituting researchers Proceedings of the 2009 International Conference on Artificial Intelligence Icai 2009, 2009
Adaptative methodology of sustainability indicators management by ontology Wallace Anacleto Pinheiro, Ricardo Barros, Jano Moreira De Souza, Geraldo Bonorino Xexeo, Julia Celia Mercedes Strauch, Patricia Machado De Barros, Melissa Paes Campos International Journal of Global Environmental Issues, 2009
Community-supported collaborative navigation with FoxPeer Adriana S. Vivacqua, Jose A. Rodrigues Nt., Michele Machado, Rodrigo Padula, Melissa Paes, Patricia Barros, Geraldo Xexeo, Jano M. de Souza, Mutaleci Miranda International Journal of Web Based Communities, 2009
A collaborative approach to building evaluated web pages datasets Ricardo Barros, Jose A. Rodrigues Nt., Heraldo J. A. Carneiro Filho, Fabricio R. S. Ferreira, Oliverio C. Fernandes, Carlos Eduardo P. Silva, Andre L. G. Ribeiro, Geraldo B. Xexeo, Jano M. de Souza Proceedings of the 2009 13th International Conference on Computer Supported Cooperative Work in Design Cscwd 2009, 2009
ARARA: Artifacts and requirements awareness reinforcement agents Mccsis 08 Iadis Multi Conference on Computer Science and Information Systems Proceedings of Intelligent Systems and Agents 2008, 2008
Using wavelets to classify documents Geraldo Xexéo, Jano de Souza, Patrícia F. Castro, Wallace A. Pinheiro Proceedings 2008 IEEE Wic ACM International Conference on Web Intelligence Wi 2008, 2008
Dynaflow: Agent-Based dynamic workflow management for P2P environments Iceis 2007 9th International Conference on Enterprise Information Systems Proceedings, 2007
Towards an emergence approach to software systems design Mutaleci Miranda, Geraldo Xexéo, Jano Moreira de Souza Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 2007
Dynamic workflow management for P2P environments using agents Wallace A. Pinheiro, Adriana S. Vivacqua, Ricardo Barros, Amanda S. de Mattos, Nathalia M. Cianni, Pedro C. L. Monteiro, Rafael N. De Martino, Vinícius Marques, Geraldo Xexéo, Jano M. de Souza Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 2007
Building tools for emergent design with COPPEER Mutaleci Miranda, Geraldo Xexeo, Jano De Souza Proceedings 2006 10th International Conference on Computer Supported Cooperative Work in Design Cscwd 2006, 2006
Supporting student-supervisor scientific collaboration Juliana De Rezende, Geraldo Xexeo, Ricardo Da Silva, Margarete Araujo, Jano De Souza Proceedings 2006 10th International Conference on Computer Supported Cooperative Work in Design Cscwd 2006, 2006
A P2P approach for business process modelling and reuse Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 2006
Configurable Electronic Journal (CEJ) - Towards flexible scientific knowledge infrastructures Cscwd 2004 8th International Conference on Computer Supported Cooperative Work in Design Proceedings, 2004
Peer-to-peer collaborative editing of ontologies Cscwd 2004 8th International Conference on Computer Supported Cooperative Work in Design Proceedings, 2004
An analysis of the integration between data mining applications and database systems Management Information Systems, 2000
Expanding the Heroine’s Learning Journey: Enhanced Strategies for Engaging Young Women in STEM via Heroic Narratives LF Costa, CE Barbosa, Y Lima, L Nascimento, L Galeno, AM Santos, ... Revista Brasileira de Informática na Educação 34, 550-576 , 2026 2026
Constructing Data Mining Functionalities In A DBMS EB da Silva, GB Xexeo WIT Transactions on Information and Communication Technologies 22 , 2026 2026
Road safety using time-series classification algorithms MM Faria, GB Xexéo International Journal of Crashworthiness 31 (1), 95-102 , 2026 2026
Factors That Support Grounded Responses in LLM Conversations: A Rapid Review GC Iwashima, CS Rodrigues, C Dipolitto, G Xexéo arXiv preprint arXiv:2511.21762 , 2025 2025 Citations: 1
Jogo da Vida Universitária Digital: Um jogo educativo para ensinar gestao de tempo na vida universitária BAC da Silva, K Castro, G Bahia, M Parreiras, M Silva, G Xexéo Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 466-476 , 2025 2025
Introduzindo Interações entre ODS Através de Jogos Educacionais CHB Serrado, IF Oliveira, F Andrade, MF Antunes, E Santos, A Xavier, ... Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 1713-1724 , 2025 2025
How Role-Playing Games Have Been Designed for Software Engineering Learning: A Rapid Review CKF Corrêa, G Xexéo Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 1443-1454 , 2025 2025
Relato de Experiência: Processo Criativo e Desenvolvimento do Jogo ToteMonstros D Martins, G Xexéo Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 321-331 , 2025 2025
Analysis: A Case Study from Brazil L Nóbrega, LF Martinez, M Argôlo, G Xexéo Proceedings of Tenth International Congress on Information and Communication … , 2025 2025
Beyond Play Your Process-Game Design and Business Process Model: A Rapid Review C da Conceição Lima, G Xexéo, TM de Classe Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 35-47 , 2025 2025
Processo Em Jogo—Transformando Mapeamento de Processos Reais em Jogos Sérios e Simulaçoes BAC da Silva, C Honorato, V Diniz, M Parreiras, E Bastos, G Xexéo Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 442-453 , 2025 2025
Tempo Mestre: um Jogo Educacional para o Ensino de Gestão do Tempo C da Conceição Lima, AL de Souza, G Xexéo Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 1737-1747 , 2025 2025
Cidade Verde: Um Jogo Educacional sobre Gestão Urbana Sustentável BAC da Silva, CS Azeredo, M Parreiras, G de Araújo Oliveira, C Werner, ... Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 379-384 , 2025 2025
Enigma Visual: uma abordagem de classificação gamificada de texto CS Azeredo, K da Silva Farias, LF Barros, M Parreiras, GB Xexéo Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 208-215 , 2025 2025
CLJ4AI: Citizen Learning Journey for AI LFC Costa, CE Barbosa, H de Andrade, Y Lima, EC Nunes, ... International Conference on Artificial Intelligence in Education, 3-16 , 2025 2025 Citations: 1
Exploring Compatible Interaction Preferences with a Puzzle Video Game S Gomes, L Costa, M Couto, S Gama, C Martinho, J Dias, G Xexéo, ... Conference Proceedings of DiGRA 2025: Games at the Crossroads , 2025 2025
Societal impact of the heroine’s learning journey: inspiring women in STEM through the power of role models LFC Costa, CE Barbosa, LMA Nascimento, L Galeno, Y Lima, AM Santos, ... Societal Impacts 5, 100100 , 2025 2025 Citations: 1
Global Software Engineering Challenges and Impacts on Undergraduate Education: A Review C Corrêa, L Nóbrega, LF Martinez, CE Barbosa, M Argôlo, H Salazar, ... 2025 28th International Conference on Computer Supported Cooperative Work in … , 2025 2025
Towards a Knowledge Management Framework for LLM-Generated Personas in Collaborative Systems L Nóbrega, LF Martinez, Y Lima, CE Barbosa, M Argôlo, H Salazar, ... 2025 28th International Conference on Computer Supported Cooperative Work in … , 2025 2025 Citations: 5
Digital Collaboration in the Game “Present of the Future”: An Evaluative Study D Martins, MA De Almeida, L Nóbrega, LF Martinez, CE Barbosa, ... 2025 28th International Conference on Computer Supported Cooperative Work in … , 2025 2025
MOST CITED SCHOLAR PUBLICATIONS
Word embeddings: A survey F Almeida, G Xexéo arXiv preprint arXiv:1901.09069 , 2019 2019 Citations: 544
Um modelo fuzzy para avaliação da qualidade de software AD Belchior, GB Xexéo, ARC da Rocha Simpósio Brasileiro de Engenharia de Software (SBES), 363-378 , 1997 1997 Citations: 65
Modeling students’ behavioral engagement through different in-class behavior styles S Gomes, L Costa, C Martinho, J Dias, G Xexéo, A Moura Santos International Journal of STEM Education 10 (1), 21 , 2023 2023 Citations: 56
Building an Ontology of Boardgame Mechanics based on the BoardGameGeek Database and the MDA Framework J Kritz, E Mangeli, G Xexéo XVI Brazilian Symposium on Computer Games and Digital Entertainment, 182-191 , 2017 2017 Citations: 52
Análise de sentimento de tweets com foco em notícias P Nascimento, B Osiek, G Xexéo Revista Eletrônica de Sistemas de Informação 14 (2) , 2015 2015 Citations: 46
The play your process method for business process-based digital game design TM de Classe, RM De Araujo, GB Xexéo, S Siqueira International Journal of Serious Games 6 (1), 27-48 , 2019 2019 Citations: 41
A Internet nas escolas: uma proposta de ação R Costa, GB XEXÉO Simpósio Brasileiro de Informática na Educação 7, 105-118 , 1996 1996 Citations: 35
Feature analysis to league of legends victory prediction on the picks and bans phase LM Costa, RG Mantovani, FCM Souza, G Xexéo 2021 IEEE conference on games (CoG), 01-05 , 2021 2021 Citations: 29
Games as information systems G Xexéo, E Mangeli, F Silva, L Ouriques, LFC Costa, RS Monclar Proceedings of the XVII Brazilian Symposium on Information Systems, 1-8 , 2021 2021 Citations: 29
SmartRabbit: A mobile exergame using geolocation DR Marins, M de OD Justo, GB Xexeo, B de AM Chaves, C D'Ipolitto 2011 Brazilian Symposium on Games and Digital Entertainment, 232-240 , 2011 2011 Citations: 29
O que são jogos G Xexéo, A Carmo, A Acioli, B Taucei, C DIpolitto, E Mangeli, J Kritz, ... LUDES. Rio de Janeiro 1, 1-30 , 2013 2013 Citations: 27
Building tools for emergent design with COPPEER M Miranda, G Xexeo, JM De Souza 2006 10th International Conference on Computer Supported Cooperative Work in … , 2006 2006 Citations: 25
COE: A collaborative ontology editor based on a peer-to-peer framework G Xexéo, A Vivacqua, JM De Souza, B Braga, JN D'Almeida Jr, ... Advanced Engineering Informatics 19 (2), 113-121 , 2005 2005 Citations: 25
Jogos com Propósito para o Ensino de Programação RS Monclar, MA Silva, G Xexéo Anais do XVII Simpósio Brasileiro de Jogos e Entretenimento Digital–SBGames … , 2018 2018 Citations: 23
Paridade de Gênero no Ensino Superior em STEM no Brasil: uma análise de 10 anos LMA Nascimento, YO de Lima, CE Barbosa, LFC Costa, AM Santos, ... Women in Information Technology (WIT), 217-227 , 2023 2023 Citations: 22
GOA++: Tecnologia, implementação e extensões aos serviços de gerência de objetos R Mauro, G Zimbrão, T Brugger XII Simp. Bras. de Banco de Dados, 272-286 , 1997 1997 Citations: 22
Artificial intelligence in MOBA games: a multivocal literature mapping LM Costa, A Drachen, FCM Souza, G Xexéo IEEE Transactions on Games 16 (2), 250-269 , 2023 2023 Citations: 21
Jogos digitais baseados em processos de negócio TM de Classe, R de Janeiro-UNIRIO, RM de Araujo, G Xexéo Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames) , 2019 2019 Citations: 21
Peer-to-peer collaborative editing of ontologies G Xexéo, JM de Souza, A Vivacqua, B Miranda, B Braga, BK Almentero, ... 8th International Conference on Computer Supported Cooperative Work in … , 2004 2004 Citations: 20
Fuzzy logic G Xexeo Rio de Janeiro: Computing Science Department and Systems and Computing … , 2002 2002 Citations: 20