Ida Hamidah

@staialbahjah.ac.id

Fakultas Keguruan dan Ilmu Pendidikan
STAI Al Bahjah

RESEARCH INTERESTS

Pendidikan Matematika
Matematika terapan
3

Scopus Publications

199

Scholar Citations

7

Scholar h-index

5

Scholar i10-index

Scopus Publications

  • Developing and evaluating a hybrid game-based learning environment for teacher facilitation in mathematical literacy
    Ida Hamidah, Zulkardi, Ratu Ilma Indra Putri, Surya Amami Pramuditya
    Journal on Mathematics Education, 2025
    Hybrid approaches in game-based mathematical literacy environments are increasingly recognized for providing varied, interactive, and adaptive learning experiences, yet games used in schools remain predominantly either digital or analog and are rarely supported by systematic teacher professional development. Consequently, the potential of culturally contextualized games to foster mathematical literacy and higher-order thinking has not been fully realized. This study develops and evaluates a hybrid teacher professional development environment designed to support teachers in facilitating a classroom-based role-playing game (RPG) contextualized in Cirebon’s religious tourism. Drawing on a design research approach adapted from Van den Akker and Guskey’s five-level evaluation framework, the study involved five mathematics teachers and their seventh-grade students. Data were collected through classroom observations, teacher reflections, questionnaires, interviews, and post-learning assessments. The findings indicate that the hybrid environment was valid and practical, with teachers reporting clearer guidance, feasible classroom integration, and greater confidence in facilitating RPG-based lessons. Evidence across Guskey’s levels suggests potential positive effects on teacher learning, instructional practice, and student engagement, while also indicating that students’ mathematical reasoning still requires further support. This study proposes a novel model that links hybrid professional development, cultural context, and game-based learning to strengthen teacher facilitation of mathematical literacy. Limitations include the small number of participating schools, the focus on Grade 7, and the short implementation duration, indicating the need for future research on longer-term effects, teacher involvement in RPG co-design, extension to other grade levels, and alternative assessment approaches.
  • Developing a Mathematical Literacy Learning Environment for Students through Educational Game Assistance
    Ida Hamidah, Zulkardi Zulkardi, Ratu Ilma Indra Putri, Surya Amami Pramuditya
    Mathematics Education Journal, 2025
    Mathematical literacy is a fundamental skill that enables students to solve real-life problems, think critically, and make informed decisions across various contexts. Its absence can impede students' academic success and limit their ability to address challenges in a technology-driven world, underscoring the importance of this research in enhancing their future opportunities. A significant factor contributing to this issue is the inadequate implementation of teaching practices that support mathematical literacy in schools. To address this challenge, this study aims to develop a valid, practical, and impactful mathematical literacy learning environment for junior high school students using educational game assistance. A design research method with a developmental research approach was employed, consisting of three stages: the preliminary stage, prototype development, and evaluation. The data were analyzed through qualitative descriptive analysis. This study developed a mathematical literacy learning environment leveraging educational game technology to enhance student learning. The environment was validated in terms of content, construct, and language aspects, deemed practical for its ease of use, accessibility, flexibility, and alignment with learning objectives, and evaluated for its potential impact based on Guskey's five-levels framework. The results highlight its potential impact on improving mathematical literacy and addressing the challenges posed by inadequate teaching practices in schools. This research underscores the importance of integrating innovative educational tools to better prepare students for success in a technology-driven world.
  • How can android-based trigonometry learning improve the math learning process?
    Wahyu Hidayat, Euis Eti Rohaeti, Ida Hamidah, Ratu Ilma Indra Putri
    Frontiers in Education, 2023
    Using ICT-based interactive learning media is a learning method that strongly supports the teaching and learning process for students and teachers during the COVID-19 pandemic. This ICT-based learning media must be easily accessible to teachers and students, and one of the interactive media that is easily accessible is android-based learning media. This development research aims to design android-based learning media on valid trigonometric material and improve students’ mathematical critical thinking skills. This development research using the ADDIE model took 121 Ipeople consisting of expert validators, user (teacher), and students. The expert validators consisted of one mathematics education material expert and one ICT expert. Meanwhile, user represented by one mathematics teacher were involved in validating the use of the media design. In addition, there were participants from among students, which included 118 class X high school students throughout the Province of West Java, Indonesia, who took part in a limited trial phase of 20 people, an extensive trial of 50 people, and a product trial of 48 people. A sample of 118 students came from high school in the medium cluster. So, the reason for taking the sample represents the condition of students both on the island of Java and in Indonesia. The results showed that the developed android-based learning media was valid and could be used without revision with a combined percentage of 87.33%, with details of material experts at 84%, media experts at 92%, and validation by mathematics teachers at 86%. The results of the practicality test on students of 81% showed that the Android-based learning media design had a strong response, so the learning media made were very practical to use. The product test results show that the achievement of mathematical critical thinking skills of students who learn to use android-based learning media is better than those who learn not to use android-based learning media.

RECENT SCHOLAR PUBLICATIONS

  • WORKSHOP GAMIFIKASI LITERASI MATEMATIKA BERBANTUAN APLIKASI ROLE PLAY GAME UNTUK GURU DAN MAHASISWA
    I Hamidah, Z Zulkardi, RII Putri, SA Pramuditya
    MINDA BAHARU 9 (1), 33-44 , 2025
    2025
  • Enhancing conceptual understanding and learning interest in geometry through augmented reality-based learning media
    A Husna, I Risdiyanti, Y Yanto, I Hamidah, R Handican
    JDIME: Journal of Development and Innovation in Mathematics Education 3 (1 … , 2025
    2025
    Citations: 3
  • Developing a Mathematical Literacy Learning Environment for Students through Educational Game Assistance
    I Hamidah, Zulkardi, RII Putri, SA Pramuditya
    Jurnal Pendidikan Matematika 19 (1), 141-162 , 2025
    2025
    Citations: 11
  • How is the Implementation of Realistic Mathematics Education on Mathematical Literacy Skills? A Systematic Literature Review
    I Hamidah, Z Zulkardi, RII Putri, SA Pramuditya
    Mosharafa: Jurnal Pendidikan Matematika 13 (3), 741-756 , 2024
    2024
    Citations: 6
  • Hypothetical learning trajectory design in reflection learning using the context of the Cirebon Red Mosque
    I Hamidah, Z Zulkardi, RII Putri, E Susanti, DS Nusantara
    Jurnal Pendidikan Matematika (JUPITEK) 7 (1), 1-10 , 2024
    2024
    Citations: 7
  • Design of Mathematical Proof-Based Logarithm Teaching Materials
    I Hamidah, S Susilawati, SM Rahmasari, A Khalim
    International Journal of Mathematics and Mathematics Education 2 (2024), 15-30 , 2024
    2024
    Citations: 4
  • Pelatihan Pembuatan Media LKS Interaktif Berbantuan Aplikasi Wizer. Me Untuk Guru-Guru SMP di Pondok Pesantren Modern Al-Muqoddas
    I Hamidah, H Sadikin
    ABJIS: Al-Bahjah Journal of Islamic Community Service 1 (1), 22-31 , 2024
    2024
    Citations: 4
  • Desain Bahan Ajar Logaritma Berbasis Pembuktian Matematis
    I Hamidah, S Susilawati, SM Rahmasari
    AB-JME: Al-Bahjah Journal of Mathematics Education 1 (2), 52-64 , 2023
    2023
  • Pengaruh Motivasi dan Model Pembelajaran Creative Problem Solving Terhadap Kemampuan Berpikir Kreatif Matematis Siswa: Systematic Literature Review
    I Fayesa, RA Garawati, I Hamidah
    AB-JME: Al-Bahjah Journal of Mathematics Education 1 (2), 84-95 , 2023
    2023
  • Identifikasi Kesulitan Siswa SMPIQU Al-Bahjah Pusat dalam Menyelesaikan Soal Operasi Bilangan Bulat dan Pecahan
    SI Lailah, I Hamidah
    AB-JME: Al-Bahjah Journal of Mathematics Education 1 (1), 1-10 , 2023
    2023
    Citations: 5
  • PERENCANAAN PEMBELAJARAN MATEMATIKA
    OR Imawan, A Asmara, Z Nuraeni, R Ismail, I Hamidah, R Sugiaty
    CV. Edupedia Publisher , 2023
    2023
    Citations: 5
  • The SS Method to Obtain an Optimal Solution of Transportation Problem
    SM Rahmasari, I Hamidah
    International Journal of Mathematics and Mathematics Education (IJMME) 1 (1 … , 2023
    2023
    Citations: 5
  • Pembelajaran matematika berintegrasi nilai-nilai keislaman dalam pembentukan karakter siswa
    I Hamidah, S Susilawati
    Indonesian Journal of Teaching and Learning 2 (1), 29-36 , 2023
    2023
    Citations: 37
  • Sifat- sifat Logaritma Berbasis Pembuktian Matematis
    I Hamidah, A Rozak, DC Rosita
    https://e-hakcipta.dgip.go.id/index.php/list/484133 , 2023
    2023
  • How can android-based trigonometry learning improve the math learning process?
    W Hidayat, EE Rohaeti, I Hamidah, RII Putri
    Frontiers in Education 7, 1101161 , 2023
    2023
    Citations: 54
  • How can android-based trigonometry learning improve the math learning process?
    W Hidayat, EE Rohaeti, I Hamidah, RII Putri
    Journal Frountries in education (https://www.frontiersin.org/articles/10 … , 2023
    2023
  • Pengembangan Bahan ajar Barisan dan deret Berbasis Mobile Learning Berbantuan Microsoft Kaizala Berorientasi Kemampuan Berpikir Kreatif Siswa
    Susilawati, I Hamidah
    Journal of Research in Science and Mathematics Education (J-RSME) 1 (2), 64-77 , 2022
    2022
  • Trigonometry Application
    I Hamidah, W Hidayat, EE Rohaeti
    https://e-hakcipta.dgip.go.id/index.php/list/438359 , 2022
    2022
  • Pengelolaan sumber daya alam berbasis ekonomi hijau dalam perspektif syariah untuk mendukung pembangunan berkelanjutan di indonesia
    NR Kusuma, I Hamidah, N Fitriani
    Konferensi Nasional Studi Islam (KONASI) 1, 142-153 , 2022
    2022
    Citations: 38
  • How can Android-based trigonometry learning improve the math learning process? Frontiers in Education, 7 (January), 1–13
    W Hidayat, EE Rohaeti, I Hamidah, RII Putri
    2022
    Citations: 7

MOST CITED SCHOLAR PUBLICATIONS

  • How can android-based trigonometry learning improve the math learning process?
    W Hidayat, EE Rohaeti, I Hamidah, RII Putri
    Frontiers in Education 7, 1101161 , 2023
    2023
    Citations: 54
  • Pengelolaan sumber daya alam berbasis ekonomi hijau dalam perspektif syariah untuk mendukung pembangunan berkelanjutan di indonesia
    NR Kusuma, I Hamidah, N Fitriani
    Konferensi Nasional Studi Islam (KONASI) 1, 142-153 , 2022
    2022
    Citations: 38
  • Pembelajaran matematika berintegrasi nilai-nilai keislaman dalam pembentukan karakter siswa
    I Hamidah, S Susilawati
    Indonesian Journal of Teaching and Learning 2 (1), 29-36 , 2023
    2023
    Citations: 37
  • How can android-based trigonometry learning improve the math learning process? Frontiers in Education, 7, 1016
    W Hidayat, EE Rohaeti, I Hamidah, RII Putri
    2022
    Citations: 13
  • Developing a Mathematical Literacy Learning Environment for Students through Educational Game Assistance
    I Hamidah, Zulkardi, RII Putri, SA Pramuditya
    Jurnal Pendidikan Matematika 19 (1), 141-162 , 2025
    2025
    Citations: 11
  • Hypothetical learning trajectory design in reflection learning using the context of the Cirebon Red Mosque
    I Hamidah, Z Zulkardi, RII Putri, E Susanti, DS Nusantara
    Jurnal Pendidikan Matematika (JUPITEK) 7 (1), 1-10 , 2024
    2024
    Citations: 7
  • How can Android-based trigonometry learning improve the math learning process? Frontiers in Education, 7 (January), 1–13
    W Hidayat, EE Rohaeti, I Hamidah, RII Putri
    2022
    Citations: 7
  • How is the Implementation of Realistic Mathematics Education on Mathematical Literacy Skills? A Systematic Literature Review
    I Hamidah, Z Zulkardi, RII Putri, SA Pramuditya
    Mosharafa: Jurnal Pendidikan Matematika 13 (3), 741-756 , 2024
    2024
    Citations: 6
  • Identifikasi Kesulitan Siswa SMPIQU Al-Bahjah Pusat dalam Menyelesaikan Soal Operasi Bilangan Bulat dan Pecahan
    SI Lailah, I Hamidah
    AB-JME: Al-Bahjah Journal of Mathematics Education 1 (1), 1-10 , 2023
    2023
    Citations: 5
  • PERENCANAAN PEMBELAJARAN MATEMATIKA
    OR Imawan, A Asmara, Z Nuraeni, R Ismail, I Hamidah, R Sugiaty
    CV. Edupedia Publisher , 2023
    2023
    Citations: 5
  • The SS Method to Obtain an Optimal Solution of Transportation Problem
    SM Rahmasari, I Hamidah
    International Journal of Mathematics and Mathematics Education (IJMME) 1 (1 … , 2023
    2023
    Citations: 5
  • Design of Mathematical Proof-Based Logarithm Teaching Materials
    I Hamidah, S Susilawati, SM Rahmasari, A Khalim
    International Journal of Mathematics and Mathematics Education 2 (2024), 15-30 , 2024
    2024
    Citations: 4
  • Pelatihan Pembuatan Media LKS Interaktif Berbantuan Aplikasi Wizer. Me Untuk Guru-Guru SMP di Pondok Pesantren Modern Al-Muqoddas
    I Hamidah, H Sadikin
    ABJIS: Al-Bahjah Journal of Islamic Community Service 1 (1), 22-31 , 2024
    2024
    Citations: 4
  • Enhancing conceptual understanding and learning interest in geometry through augmented reality-based learning media
    A Husna, I Risdiyanti, Y Yanto, I Hamidah, R Handican
    JDIME: Journal of Development and Innovation in Mathematics Education 3 (1 … , 2025
    2025
    Citations: 3
  • WORKSHOP GAMIFIKASI LITERASI MATEMATIKA BERBANTUAN APLIKASI ROLE PLAY GAME UNTUK GURU DAN MAHASISWA
    I Hamidah, Z Zulkardi, RII Putri, SA Pramuditya
    MINDA BAHARU 9 (1), 33-44 , 2025
    2025
  • Desain Bahan Ajar Logaritma Berbasis Pembuktian Matematis
    I Hamidah, S Susilawati, SM Rahmasari
    AB-JME: Al-Bahjah Journal of Mathematics Education 1 (2), 52-64 , 2023
    2023
  • Pengaruh Motivasi dan Model Pembelajaran Creative Problem Solving Terhadap Kemampuan Berpikir Kreatif Matematis Siswa: Systematic Literature Review
    I Fayesa, RA Garawati, I Hamidah
    AB-JME: Al-Bahjah Journal of Mathematics Education 1 (2), 84-95 , 2023
    2023
  • Sifat- sifat Logaritma Berbasis Pembuktian Matematis
    I Hamidah, A Rozak, DC Rosita
    https://e-hakcipta.dgip.go.id/index.php/list/484133 , 2023
    2023
  • How can android-based trigonometry learning improve the math learning process?
    W Hidayat, EE Rohaeti, I Hamidah, RII Putri
    Journal Frountries in education (https://www.frontiersin.org/articles/10 … , 2023
    2023
  • Pengembangan Bahan ajar Barisan dan deret Berbasis Mobile Learning Berbantuan Microsoft Kaizala Berorientasi Kemampuan Berpikir Kreatif Siswa
    Susilawati, I Hamidah
    Journal of Research in Science and Mathematics Education (J-RSME) 1 (2), 64-77 , 2022
    2022