Exploring Video Game Monetization: Analysis of Strategies, Trends, and Ethical Implications Tatiana Ferreira, Tatiana Batista, Pedro Malheiro, Tiago Lopes, João Vitorino, et al. Societal Approaches to AI Psychology and Digital Culture, 2025 This study offers a comprehensive mapping of the scientific literature on video game monetization, addressing a significant gap in the systematic exploration of this multidimensional topic. Drawing on data from the Scopus database and analytical tools, the research highlights key themes, influential authors, and emerging trends shaping the field. The analysis reveals distinct waves of scholarly interest, correlating with industry innovations like freemium models and battle passes, and highlights the interdisciplinary nature of the field. Co-citation and bibliographic coupling analyses uncover robust intellectual and social networks, with prominent contributors advancing knowledge on monetization's ethical, psychological, and economic dimensions. Furthermore, the study explores the implications of monetization practices on player retention, engagement, and satisfaction, underscoring the balance between profitability and ethical considerations.
User-generated content’s influence on tourist destination image: a generational perspective Ricardo Correia, Evelina Aksionova, Dominyka Venciute, João Sousa, Ruta Fontes Consumer Behavior in Tourism and Hospitality, 2025 Purpose This study aims to examine the moderating role of generational identity in the relationship between user-generated content (UGC) and tourist destination image. It seeks to unveil the differential impact of UGC on the cognitive and affective dimensions of tourist destination image across generational cohorts: Generation Z, Millennials and Generation X. Design/methodology/approach This study has an experimental design. It used online surveys to gather data from 317 participants recruited through social media channels. Participants were presented with both positive and negative UGC, and their responses were measured using cognitive and affective scales. Findings This study reveals that UGC significantly affects both the cognitive and affective dimensions of the destination image. However, the impact on the cognitive aspect is moderated by generational differences, with distinct variations observed across Generation Z, Millennials and Generation X. No significant generational moderation was found for the affective dimension, indicating a universal influence of UGC on emotional perceptions of destinations. Practical implications The findings suggest that marketers should tailor their communication strategies to the generational characteristics of their target audience, especially concerning the cognitive aspects of destination marketing. However, for affective appeals, a uniform strategy could be applied across generations, simplifying the approach for emotional marketing content. Originality/value This research contributes to the extant literature by highlighting the importance of generational segmentation in the strategic marketing of tourism destinations. It extends the discourse to generational analysis, providing a more granular understanding of the interactions between tourists and UGC.
Literature review on the XR technologies in tourism: One decade of virtual continuum in tourism Rogerio Tavares, João Paulo Sousa, Ricardo F. Correia, Tiago Fernandes AI Innovations for Travel and Tourism, 2024 This chapter begins with a concise overview of recent studies and reports on how the tourism industry is embracing digital transformation. This initial section aims to provide context for the current significance of technology adoption in tourism and an insight into the prevailing strategies and challenges faced by the industry. In light of this context, it becomes essential to delve into the scientific literature to comprehend how it reflects the evolution of technology adoption within tourism, including themes under investigation and potential trends. Hence, the following section delves into a bibliometric analysis of scientific production related to the use of technologies in tourism over the past decade. This study enables us to gain a comprehensive understanding of the evolving scientific literature on technology adoption in tourism and it sets forth an agenda for future research, paving the way for advancements in the realm of new digital technologies in the tourism sector.
Artificial intelligence and the tourism film: Challenges and possibilities Tiago Fernandes, Rogério Tavares, João Paulo Sousa, Ricardo F. Correia AI Innovations for Travel and Tourism, 2024 Today, the importance of audiovisual production in the tourism industry is undeniable. Whether it's through products designed specifically to promote a particular territory, such as tourism films, or the recent phenomenon known as “film tourism,” in which tourists travel to places they know from the movies, this reality ends up being valued and celebrated at festivals dedicated specifically to this area, such as the Portuguese festival “Art&Tur - International Tourism Film Festival,” the German festival “The Golden City Gate,” part of “ITB Berlin,” or the “World Tourism Film Awards,” organized by the CIFFT - International Committee of Tourism Film Festivals. With the recent massification of artificial intelligence, which even though it's not a recent technology has become the order of the day due to the recent events involving the company Open AI and, more specifically, its online chatbot Chat GPT, the population in general and the scientific community in particular have begun to take a closer look at AI. In the specific case of audiovisual production, while there were a number of tools that already made use of technology in the past and were mainly used in the post-production process (special effects, sound manipulation, etc.), the truth is that AI currently presents some challenges and, on the other hand, some potential, precisely in the first phase of designing an audiovisual work, more specifically, in pre-production. The aim of this chapter is to focus an analysis on the specific case of audiovisual productions conceived in the context of the tourism industry and, from there, try to understand how AI can be an important tool in the creative phase of script design for these works. In the absence of a specific bibliography on the case under analysis, some possibilities for using artificial intelligence to enhance the reach and effectiveness of an audiovisual product designed, above all, to highlight a particular territory or tourist experience will be raised.
The effect of consumer participation during the new product development process on consumer brand identification: A gaming industry study Ricardo Fontes Correia, Lauryas Jakutis, Karolis Vilkaitis, Eimantė Survilaitė, Dominika Venciute, et al. Business Strategy and Development, 2024 This study examines the role of consumer participation in the new product development process within the gaming industry, focusing on its impact on Consumer Brand Identification (CBI), with brand attractiveness as a mediating factor. Using a between‐subjects experimental design, we tested three scenarios of consumer participation and analyzed the data with one‐way ANOVA and mediation analysis. The findings reveal that although consumer involvement enhances brand attractiveness, it does not significantly increase brand identification. This research provides new insights into the limited effects of consumer participation on deepening brand connections despite its positive influence on brand perception. This study is one of the first to empirically explore the varying impacts of consumer participation on CBI within the gaming sector, offering a nuanced understanding of its role in shaping brand perception. Practical implications suggest that while consumer involvement is beneficial for enhancing brand attractiveness, its effectiveness in fostering brand identification is limited, and marketers should temper expectations when employing this strategy.
SQMS - A prototype for a Supplier Quality Management System Proceedings of the 27th International Business Information Management Association Conference Innovation Management and Education Excellence Vision 2020 from Regional Development Sustainability to Global Economic Growth Ibima 2016, 2016
Information and communication technologies in tourism: Challenges and trends Proceedings of the 27th International Business Information Management Association Conference Innovation Management and Education Excellence Vision 2020 from Regional Development Sustainability to Global Economic Growth Ibima 2016, 2016
A review of cloud computing and its opportunities in the development of information systems for SMEs Proceedings of the 26th International Business Information Management Association Conference Innovation Management and Sustainable Economic Competitive Advantage from Regional Development to Global Growth Ibima 2015, 2015
Modelling a supplier quality management system Proceedings of the 26th International Business Information Management Association Conference Innovation Management and Sustainable Economic Competitive Advantage from Regional Development to Global Growth Ibima 2015, 2015