@unusa.ac.id
Economic Business and Digital Technology
Universitas Nahdlatul Ulama Surabaya
Finance, Accounting, Cost, Fraudulent, Performance Management
Scopus Publications
Scholar Citations
Scholar h-index
Scholar i10-index
Niken Savitri Primasari and Kharisma Prasasti
EDP Sciences
Electronic Financial performance is an analysis conducted by the company to assess the extent to which a company has implemented using financial implementation rules properly and correctly. Financial performance can be described as a form of success of company management in managing company finances. Financial performance can be used as a guideline for taking decisions to be carried out by external parties and can be used in assessing the company’s financial performance.This study aims to find empirical evidence and analyze the effect of environmental performance, corporate social responsibility, governance, and sales growth on the company’s financial performance (study on the LQ45 index 2017-2021). The sampling method used was the purposive sampling method and obtained 15 companies with a total sample of 75 financial statements that were the object of research. The data analysis method is in the form of quantitative analysis using multiple linear regression analysis and hypothesis testing using the SPSS 25 program with a significance level of 0.05. The test results show that environmental performance has a negative and significant impact on financial performance. Corporate social responsibility and Sales Growth have a positive and significant effect on financial performance, while good corporate governance has a negative and insignificant effect on the company’s financial performance.
Amma Liesvarastranta Haz, , Ilham Achmad Al Hafidz, Evianita Dewi Fajrianti, Sritrusta Sukaridhoto, M. Udin Harun Al Rasyid, Rizqi Putri Nourma Budiarti, Ubaidillah Zuhdi, Niken Savitri Primasari, Muhammad Ali Fikri,et al.
EJournal Publishing
One of the appropriate ways to improve learning is to create innovations to attract students' interest in learning. To support this, UPDL-Semarang introduced the concept of learning through game-based learning in the practice of assembling and disassembling scaffolding or called GS-PVE. The purpose of this study is to analyze the factors that influence the interest in the application of GS-PVE. To achieve these goals, there are several factors, i.e., Authenticity, Engagement, Learning Motivation. This study uses quantitative research with a sample of 53 respondents which aims to collect data through Structural Equation Modeling (SEM). Validity and reliability tests were also applied to measure the validity and reliability of the data collected, the results obtained showed that all items were valid and reliable. The results of the proposed hypothesis that learning motivation has a positive and significant effect on interest in using the GS-PVE application with a p-value of 0.004 and the highest coefficient value of 0.514. This is in accordance with the hypothesis proposed, students like the concept of game-based learning in the GS-PVE application, students also operate the application for a long time. This research model shows that Authenticity, Engagement, and Learning Motivation that explain the variable Interest in Using the GS-PVE Application is 55.0\\%, based on the value of R-Square 0.550, the rest can be influenced by other factors outside the variables studied.