mohammad salehudin

@iain-samarinda.ac.id

education technology
Institut Agama Islam Negeri Samarinda



              

https://researchid.co/salehudin

RESEARCH INTERESTS

Education Technology; Learning media; e-Learning; LMS; Social Media

11

Scopus Publications

712

Scholar Citations

14

Scholar h-index

16

Scholar i10-index

Scopus Publications

  • Learning ICT with computational thinking approach to improve problem solving ability in junior high school students
    Mohamad Salehudin, Yunita Noor Azizah, Anwaril Hamidy, Bambang Iswanto, and Fatur Rahman

    AIP Publishing

  • Mobile Learning With Discord Application as Creative Teaching
    Mohammad Salehudin, Zurqoni Zurqoni, Robingatin Robingatin, Sy. Nurul Syobah, Fathul Janah, Widdy H. F. Rorimpandey, and Hani Subakti

    Association for Information Communication Technology Education and Science (UIKTEN)
    Teacher creativity in teaching using technology such as mobile learning has been widely applied in developed countries, because it is a 21st century skill. However, only a few lecturers in developing countries, such as Indonesia, are incorporating mobile learning with technological tools, like the Discord application, to create a stimulating and interactive learning experience for their students. For data collection, a questionnaire comprising 26 questions with 6 scales was used. The questionnaire was sourced from www.ueq-online.org, and the data collected from the study were carefully analyzed and examined to extract valuable insights and finding. s. The results showed 6 user experience scales, namely attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty. The results were, on average and very good categories since mobile learning with Discord platform can foster a creative and enjoyable experience for lecturers and students. Furthermore, the study found that lecturers effectively engaged in learning interactions, assigned tasks, and fostered students’ creative competence with the support of facilities and new technological equipment.

  • Different domiciles in online learning during the COVID-19 pandemic
    Ahadin, Intan Safiah, Muhammad Yunus, I Kadek Suartama, Mohammad Solehudin, and Wiwik Dwi Hastuti

    Asian Educational Journal Publishing Group
    This study aims to determine differences in students’ perceptions, participation and satisfaction with online learning in terms of differences in residence   namely in villages and cities. This study used comparative survey research. The research data sources were 597 Indonesian students from three regions namely western, central and eastern Indonesia. Data were collected using a questionnaire, then analysed using one-way multivariate analysis of variance assisted by the Statistical Package for the Social Sciences. The results of this study are as follows: (1) there are differences in perceptions of online learning during the COVID-19 period between students who come from villages and cities; (2) there are differences in participation in the online learning process during the COVID-19 period between students from rural and urban backgrounds   and (3) there are differences in student satisfaction with online learning in terms of village and city backgrounds. The conclusion of this study is that students' perceptions, participation and satisfaction with online learning are better in cities than in villages. The implications of this research require the attention of the government and academics to find steps to overcome online learning problems especially in rural areas.


  • The users' experiences in processing visual media for creative and online learning using Instagram
    Mohammad Salehudin, Muhammad Nasir, Syeh Hawib, Rostanti Toba, Noor Hayati, and Intan Safiah

    Eurasian Society of Educational Research
    <p style="text-align: justify;">The aims of the recent study were; analyzing the effect of creative and online learning using Instagram on the ability to create new products in the technology and learning media course, and determining the level of users’ experience in processing visual media through the Canva application on android. Quantitative approach with this research was carried out through a quasi-experimental research model because it measured the post-test was applied to 58 students as the respondents in two experimental and control classes. This study used two instruments; the cognitive learning outcome questionnaire according to the subject to get the students’ ability to create new products, and the second instrument was taken from ueq-online.org in the Indonesian version to know the users' experience in processing visual media. The data were analyzed using one-way ANOVA, mean and standard deviation assisted by IBM SPSS Statistics 24.0. The results demonstrated that the effect of creative and online learning using Instagram on the ability to create new products in The Technology and Learning Media course was found significant at 0.028 <0.05 which meant it could be applied well. Meanwhile, the level of users' experience in processing the visual media application Canva on Android had the highest score on the Stimulation scale at 1.59, categorized "Very Good" and the lowest score was on the Novelty scale at 0.93, categorized "Above Average". With the strong creative encouragement to create new products, the students were able to process their own visual media which were tailored to the agreed digital visual designs and were published on Instagram.</p>

  • Extending Indonesia Government Policy for E-Learning and Social Media Usage


  • Using instagram to support creative learning and project based learning


  • Development of E-learning oriented inquiry learning based on character education in multimedia course
    I Kadek

    Eurasian Society of Educational Research
    The study aimed to: 1) determine the e-learning design oriented inquiry learning based on character education in multimedia courses, 2) find out the feasibility of e-learning oriented inquiry learning based on character education in multimedia courses, 3) identify the effectiveness of e-learning oriented inquiry learning based on character education in multimedia courses. This study employed the research and development design. The research and development model used is the Borg & Gall model. The subjects involved in the feasibility test were 8th semester and 2015-2016 academic year students, while the subjects included in the effectiveness test were the 7th semester and 2016-2017 academic year students of Educational Technology Department Universitas Pendidikan Ganesha. The instruments used to collect data in this study were questionnaires, learning outcome tests, and character behavior observation sheets. Descriptive statistical analysis and inferential statistics (t-test) were used to analyze the data. The results indicated significant differences in learning outcomes of the 7th semester and 2016-2017 academic year students learning multimedia courses, before and after using Edutech Smart e-learning. The study concluded that that the learning media developed are effective to enhance the quality of learning in multimedia learning. Efforts should be made to develop e-learning by optimizing more varied presentation methods.

  • Instagram user experience in learning graphic design
    Mohammad Salehudin, Abdulloh Hamid, Zuhkhriyan Zakaria, Widdy H.F Rorimpandey, and Muhammad Yunus

    International Association of Online Engineering (IAOE)
    <span lang="EN-US">Mobile phone technology offers new opportunities to integrate face-to-face learning also other models of learning. Instagram is mostly only used for business and public figure exposure. But we see a tendency to use Instagram that students use in learning graphic design as a way to access content, publish work and learning outcomes using mobile phone. The purpose of this study is to find out the comparison of the average value of In-diagram assisted creative learning and measure the user experience (UX) of Instagram in learning graphic design. This study uses a quantitative approach with a pseudo experiment of non equivalent control group de-sign to find a comparison of the average value of student learning outcomes in the Statistical Test with MANOVA and to find out the average value of UX with UEQ Instagram benchmarks for learning graphic design. The results of the study there are significant differences (real) the average value between the experimental class group and the control class group. UX test results are on four scales that are categorized as ex-excellent, namely the scale of Attractiveness, efficiency, dependability, stimulation. One perspicuity scale is above average and the novelty scale is good, the mean range is 1.33-2.00 according to the UEQ benchmark interval. The implication of this research is that Instagram through mobile phone technology is effectively used for the creative learning of graphic design lessons and needs to be developed as a medium for the development of teaching materials on all subject matter.</span>

  • The influence of advance organiser and the different cognitive styles of higher education students


  • The influence of creative learning assisted by instagram to improve middle school students' learning outcomes of graphic design subject
    Mohammad Salehudin

    Journal for Educating Gifted Young Scientists (JEGYS)
    Abstract This paper aims to assess the comparison of conceptual application learning outcomes of graphic design subject betwee class with creative learning assisted by social media Instagram and class with problem-based learning without social media Instagram. This research employed semi-experimental approach with non equivalent control group design. It took 144 students of vocational high school divided into four classes (two experimental classes with 72 students and two control classes with 72 students). The experimental classes were taught by creative learning strategy assisted by Instagram and the control classes were taught by problem-based learning. The results explain that learning outcomes of students learnt by creative learning assisted by Instagram are higher than students learnt by problem-based learning. The formulated hypotheses were accepted since it resulted a significant mean between the experimental classes and the control classes.

RECENT SCHOLAR PUBLICATIONS

  • Learning ICT with computational thinking approach to improve problem solving ability in junior high school students
    M Salehudin, YN Azizah, A Hamidy, B Iswanto, F Rahman
    AIP Conference Proceedings 2927 (1) 2024

  • Manajemen Kinerja Guru di Sekolah Menengah Pertama Negeri 1 Karangan Kecamatan Karangan Kabupaten Kutai Timur
    S Syahrin, M Salehudin
    El-Idare: Jurnal Manajemen Pendidikan Islam 10 (1), 49-61 2024

  • Pengelolaan Website Sebagai Sistem Informasi Manajemen di Madrasah Aliyah Negeri Balikpapan
    BAS Putra, B Bahrani, M Salehudin
    Journal on Education 6 (3), 15643-15652 2024

  • PENGELOLAAN SUMBER DAYA MANUSIA DALAM MENINGKATKAN MUTU PENDIDIKAN PADA RAUDHATUL ATHFAL DI KUTAI BARAT
    A Syofian, M Ilyasin, S Suratman, M Salehudin
    EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi 11 (2), 657-670 2024

  • MANAJEMEN KEUANGAN BERBASIS E-RKAM DALAM MENINGKATKAN MUTU PENDIDIKAN MADRASAH DI KOTA BALIKPAPAN
    S Ningsih, M Salehudin, A Setiawan
    EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi 11 (2), 588-603 2024

  • Pengaruh kepemimpinan kepala madrasah wanita dan manajemen sekolah berbasis digital terhadap kompetensi guru madrasah
    R Roihanun, Z Zamroni, M Salehudin
    EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi 11 (1), 159-173 2024

  • Pendampingan Manajemen Riset pada Siswa Madrasah Berbasis Riset di Kota Balikpapan
    M Salehudin, I Rukiyah, M Fuad, A Airohaniah, R Roihanun, M Ramdani
    Jurnal Inovasi Penelitian dan Pengabdian Masyarakat 3 (2), 91-101 2023

  • Media Game Edukasi di Gadget: Studi Literatur Manfaat dan Dampaknya Terhadap Perkembangan Anak Usia Dini
    F Azizah, M Salehudin
    Journal of Instructional and Development Researches 3 (6), 264-271 2023

  • Gaya Kepemimpinan Kepala Sekolah dalam Meningkatkan Kinerja Guru SD Negeri 009 Penajam
    AL Panji, A Muadin, S Sudadi, S Salehudin
    Journal on Education 6 (1), 10369-10382 2023

  • Pengaruh Kepemimpinan Kepala Sekolah Dan Budaya Organisasi Terhadap Kinerja Guru
    N Noorsanti, Z Zamroni, M Salehudin
    Leader: Jurnal Manajemen Pendidikan Islam 1 (2), 84-99 2023

  • Persepsi Guru Dalam Penerapan Asesmen Nasional (AN) Di Samarinda
    AS Amri, M Salehudin
    Journal of Instructional and Development Researches 3 (5), 224-232 2023

  • Pelatihan Teknik Penulisan Karya Ilmiah (TPKI)
    B Bahrani, M Salehudin, S Hadijah, A Komariah, TE Suwito, R Rosiana, ...
    SIMAS: Jurnal Pengabdian Masyarakat 1 (1), 61-68 2023

  • Mobile Learning With Discord Application as Creative Teaching
    M Salehudin, Z Zurqoni, R Robingatin, SN Syobah, F Janah, ...
    TEM Journal 12 (3), 1697 2023

  • Peran Remaja Masjid Dalam Memakmurkan Masjid (Studi Kasus Manajemen Masjid Desa Kelinjau Ulu)
    M Al Faizal, M Salehudin
    Al-Hikmah: Jurnal Dakwah dan Ilmu Komunikasi 10 (1), 79-88 2023

  • Peningkatan Kualitas Pembelajaran di Madrasah Tsanawiyah: Pengaruh Manajemen Sekolah dan Budaya Mutu
    A Airohaniah, Z Zamroni, M Salehudin
    EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi 10 (3), 1000-1014 2023

  • PENGUATAN SOFT SKILL PADA SISWA STUDI FENOMENOLOGI DI SMK NEGERI 2 SANGATTA UTARA
    M Muslihati, ME Mahmud, M Salehudin
    EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi 10 (3), 1029-1046 2023

  • Pengaruh Rekaman Audio terhadap Kemampuan Menghafal pada Anak Usia Dini
    A Muchsinun, M Salehuddin
    SELING: Jurnal Program Studi PGRA 9 (2), 171-181 2023

  • Different domiciles in online learning during the COVID-19 pandemic
    WD Ahadin, Safiah, I. ., Yunus, M. ., Suartama, I. K., Salehudin, M ...
    Journal of Education and E-Learning Research 10 (3), 380–388 2023

  • PERSEPSI ORANG TUA TENTANG BOARDING SCHOOL
    AD Ulfa, ME Mahmud, M Salehuddin
    Management of Education: Jurnal Manajemen Pendidikan Islam 9 (2), 153-160 2023

  • PELATIHAN COMPUTATIONAL THINKING PADA MTsN 4 KUTAI KARTANEGARA
    M Huda, A Wibowo, A Hamidy, M Salehudin
    Jurnal Warta Desa (JWD) 5 (1), 36-41 2023

MOST CITED SCHOLAR PUBLICATIONS

  • Literasi Digital Media Sosial Youtube Anak Usia Dini
    M Salehudin
    Jurnal Ilmiah Potensia 5 (2), 1-16 2020
    Citations: 116

  • Dampak Covid-19: Guru Mengadopsi Media Sosial Sebagai E-Learning Pada Pembelajaran Jarak Jauh
    M Salehudin
    Jurnal MUDARRISUNA: Media Kajian Pendidikan Agama Islam 10 (1), 1-16 2020
    Citations: 86

  • Development of e-learning oriented inquiry learning based on character education in multimedia course
    IK Suartama, M Salehudin
    European Journal of Educational Research-Eurasian Society of Educational 2020
    Citations: 70

  • Extending Indonesia Government Policy for E-Learning and Social Media Usage
    M Salehudin, Z Zulherman, A Arifin, D Napitupulu
    Pegem Journal of Education and Instruction (Q4) 11 (2), 14-26 2021
    Citations: 63

  • Program Bimbingan Dan Konseling Untuk Mengembangkan Kecerdasan Spiritual Dan Emosional Siswa
    N Suryati, M Salehudin
    EDUKATIF: Jurnal Ilmu Pendidikan, Siswa,-FIP Universitas Pahlawan Tuanku 2021
    Citations: 39

  • Penggunaan Multimedia Berbasis Teknologi Bagi Pendidikan Profesi Guru (PPG): Analisis User Experience (UX)
    M Salehudin, HJ Sada
    Al-Tadzkiyyah: Jurnal Pendidikan Islam 11 (1), 93-109 2020
    Citations: 30

  • The Users’ Experiences in Processing Visual Media for Creative and Online Learning Using Instagram
    M Salehudin, M Nasir, SH Hamzah, R Toba, N Hayati, I Safiah
    European Journal of Educational Research (Scopus Q3) 10 (4), 1669-1682 2021
    Citations: 29

  • Persepsi Orang Tua dan Guru dalam Menanamkan Disiplin Anak Usia Dini pada Pembelajaran Online
    S Yatun, M Salehudin, DL Komariah, NER Aminda, P Hidayati, N Latifah, ...
    Jurnal Ilmiah Potensia 6 (1), 1-10 2021
    Citations: 24

  • (UJI-SIMILARITY) Using Instagram to Support Creative Learning and Project Based Learning
    M Salehudin, DS Sarimin, R Rondonuwu, M Yunus, I Safiah
    International Journal of Advanced Science and Technology 2020
    Citations: 21

  • Siswa SD Menggunakan Smartphone Dalam Pembelajaran Online
    M Salehudin, Marniah, Hariati
    IBTIDA’: Media Komunikasi Hasil PenelitianPendidikan Guru Madrasah 2020
    Citations: 20

  • USER EXPERIENCE (UX) OF MULTIMEDIA; PROGRAM OF AUTO PLAY MEDIA STUDIO FOR TEACHER PROFESSIONAL EDUCATION (PPG)
    M Salehudin, E Nurbayani, R Toba
    Abjadia; International Journal of Education 5 (2), 111-121 2020
    Citations: 18

  • Instagram User Experience in Learning Graphic Design
    M Salehudin,Hamid,Zakaria,Widdy, Yunus
    International Journal of Interactive Mobile Technologies (SCOPUS Q3) 14 (11 2020
    Citations: 17

  • Guru Menulis Artikel Ilmiah Untuk Meningkatkan Karya dan Kinerja Guru Sekolah Dasar
    M Salehudin
    Jurnal Inovasi Penelitian dan Pengabdian Masyarakat 2 (1), 57-68 2022
    Citations: 15

  • The Influence of Creative Learning Assisted by Instagram to Improve Middle School Students’ Learning Outcomes of Graphic Design Subject *
    M SALEHUDIN , DEGENG , SULTHONI, ULFA
    Journal for the Education of Gifted Young Scientists (SCOPUS Q3) 7 (4), 849-865 2019
    Citations: 15

  • Pengaruh Penggunaan Model Pembelajaran Abad 21 Terhadap Kemampuan Kognitif Peserta Didik Sekolah Dasar
    I Rahmawati
    Edusaintek: Jurnal Pendidikan, Sains Dan Teknologi 9 (2), 404-418 2022
    Citations: 13

  • Optimalisasi Peran Guru Bimbingan Dan Konseling Dalam Pembentukan Karakter Siswa
    AS Suroso, M Salehudin
    Risalah, Jurnal Pendidikan dan Studi Islam 7 (1), 44-55 2021
    Citations: 12

  • Persepsi Guru Dalam Implementasi Holistik Integratif Pendidikan Anak Usia Dini Pada Kondisi New Normal
    Y Yani, M Salehudin, S Yatun, DL Komariah, NER Aminda, P Hidayati, ...
    Jurnal Golden Age 4 (2), 394-406 2020
    Citations: 9

  • Pengaruh Penggunaan Model Pembelajaran Abad 21 Terhadap Kemampuan Kognitif Peserta Didik Sekolah Dasar. EDUSAINTEK: Jurnal Pendidikan, Sains Dan Teknologi, 9 (2), 404–418
    I Rahmawati, M Salehudin
    2022
    Citations: 8

  • Project-Based Learning Berbantuan E-Learning: Pengaruhnya Terhadap Hasil Belajar
    M Salehudin
    Tadrib: Jurnal Pendidikan Agama Islam 6 (1), 28-40 2020
    Citations: 8

  • Mobile Learning With Discord Application as Creative Teaching. TEM Journal, 12 (3), 1697–1705
    M Salehudin, Z Zurqoni, R Robingatin, SN Syobah, F Janah, ...
    2023
    Citations: 7