Rismayani

@dipanegara.ac.id

Software Engineering
STMIK Dipanegara Makassar



                    

https://researchid.co/rismayani_maya

EDUCATION

Bachelor Information System STMIK Dipanegara Makassar
Magister Electrical Engineering concentration Informathic Engineering Universitas Hasanuddin

RESEARCH INTERESTS

Information System, Mobile Application, IoT, Artificial Intelegent, Virtual Reality, Augmanted Reality

13

Scopus Publications

478

Scholar Citations

11

Scholar h-index

15

Scholar i10-index

Scopus Publications

  • Implementation Artificial Neural Network on Identification System of Neurological Disorder
    Rismayani, Suci Rahma Dani Rachman, Sri Wahyuni, Asmanurhidayani, Joe Y. Mambu, and Martina Pineng

    Springer Nature Singapore

  • Embedded Machine Learning Using a Multi-Thread Algorithm on a Raspberry Pi Platform to Improve Prosthetic Hand Performance
    Triwiyanto Triwiyanto, Wahyu Caesarendra, Mauridhi Hery Purnomo, Maciej Sułowicz, I Dewa Gede Hari Wisana, Dyah Titisari, Lamidi Lamidi, and Rismayani Rismayani

    Micromachines MDPI AG
    High accuracy and a real-time system are priorities in the development of a prosthetic hand. This study aimed to develop and evaluate a real-time embedded time-domain feature extraction and machine learning on a system on chip (SoC) Raspberry platform using a multi-thread algorithm to operate a prosthetic hand device. The contribution of this study is that the implementation of the multi-thread in the pattern recognition improves the accuracy and decreases the computation time in the SoC. In this study, ten healthy volunteers were involved. The EMG signal was collected by using two dry electrodes placed on the wrist flexor and wrist extensor muscles. To reduce the complexity, four time-domain features were applied to extract the EMG signal. Furthermore, these features were used as the input of the machine learning. The machine learning evaluated in this study were k-nearest neighbor (k-NN), Naive Bayes (NB), decision tree (DT), and support vector machine (SVM). In the SoC implementation, the data acquisition, feature extraction, machine learning, and motor control process were implemented using a multi-thread algorithm. After the evaluation, the result showed that the pairing of the MAV feature and machine learning DT resulted in higher accuracy among other combinations (98.41%) with a computation time of ~1 ms. The implementation of the multi-thread algorithm in the pattern recognition system resulted in significant impact on the time processing.

  • Classification of Papuan Batik Motifs Using Deep Learning and Data Augmentation
    Suhardi Aras, Arief Setyanto, and Rismayani

    IEEE
    Papuan Batik motifs began to appear in 1984 and are only known in general with one designation, namely Papuan batik, even though these various motifs can be classified according to the area of origin of manufacture, culture and flora and fauna that have meaning. local wisdom of the community. The ability to recognize every batik motif from Papua requires experience and knowledge from certain circles, so that knowledge and meaning are maintained, a tool is needed that can classify various batik motifs from Papua. This study uses four classes of datasets, namely Cendrawasih Motifs, Raja Ampat Motifs, Tifa Honai Motifs and Asmat Motifs which are non-geometric. It is proposed to classify these motifs using deep learning using Vgg16 and Resnet50 architectures with fine tuning, to add data with various combinations in order to obtain better performance. The test results showed that without data augmentation on the VGG16 architecture, an accuracy of 78.79% was obtained and the Resnet50 architecture obtained an accuracy of 81.82% with several combinations of augmentation techniques giving the same better results without data augmentation with the results on the VGG16 architecture giving 84 results., 85% and on the Resnet50 architecture it gives a yield of 87.88%.

  • VR REAL RUN: An immersive Oculus Quest 2-Based Virtual Reality Exergaming
    Joe Y. Mambu, Rismayani, Jay Idoan Sihotang, and Vivi Peggy Rantung

    IEEE
    There are many different types of exergaming, but one of the most engaging one is the one with virtual reality. This type of gaming allows you to immerse yourself in a completely different world, and it can be a lot of fun. Due to Covid-19 pandemic many people resort to their usual exercise activities and opt to do it at home yet only to find a monotonous and boring fitness routine. VR Real Run is aimed to give a solution on how to have fun and to get fit at the same time. By using the latest and front runner in the VR headsets products, the Oculus Quest 2, we developed an exergame that require user to run in place and jump to play. It also features high score to motivate users in perform better in the next session. A black box test has been well performed and a usability test was came out with a 79 SUS score which translate the application as “good” therefore its usability is acceptable.

  • Development of Monitoring System for Room Temperature, pH and Water Level Hydroponic Cultivation Using IoT Method
    Rismayani, S. Y. Hasyrif, Asma Nurhidayani, and Nirwana

    Springer Nature Singapore

  • Using Artificial Neural Network for System Education Eye Disease Recognition Web-Based
    Rismayani, Martina Pineng, and Herlinda

    Trans Tech Publications, Ltd.
    According to Vision Indonesia, data on people with eye diseases in Indonesia in 2018-2019 were 3 million people or about 1.5% of the total population. So far, public information or knowledge about the recognition of eye disease disorders is still lacking. The problem in this study is how to educate the public about the introduction of eye diseases based on information on symptoms of the disease and how to apply the web-based Artificial Neural Network (ANN) algorithm for the introduction of eye diseases. The ANN algorithm in the eye disease recognition education system can conclude knowledge even though it does not have certainty and takes it into account sequentially so that the process is faster. In terms of educational content about eye disease recognition, this is a novelty to use. This research aims to create an educational system for introducing eye diseases based on information on symptoms of the disease and applying a web-based Artificial Neural Network (ANN) algorithm for the recognition of eye diseases. The method used is the Artificial Neural Network algorithm method. The work of ANN in the education system for the introduction of eye diseases is to make parameters of eye disease symptoms or indicators that will produce the type of eye disease. The research material used is data on types of eye diseases and symptoms of each type of eye disease. The research results are to create an education system that can help the public recognise eye diseases based on the symptoms of these eye diseases that can be run on a web platform. The Artificial Neural Network (ANN) algorithm can manage input analysis data from disease indicators and show the initial results of eye diseases that can be detected. suffered by someone based on Training Results Weights and Bias v11= 1.6769, v01= 0.4356, w11= -1.5233, w01= 0.3242. Based on white box testing, the test results are free from logical errors. The results of this study indicate that the use of the ANN algorithm for eye disease recognition shows accurate results based on eye disease symptom data.

  • Fundamental Design of Flood Management Educational Games Using Virtual Reality Technology
    Rismayani, Alders Paliling, Asma Nurhidayani, and Martina Pineng

    International Association of Online Engineering (IAOE)
    The geographical location of Makassar, which is included in the lowlands and the increasingly uncertain climate change, makes this area included in the flood map in Indonesia. Almost every year, the city of Makassar is haunted by the potential for flooding in several vulnerable areas such as the sub-districts of Manggala, Wajo and Bontoala and the Antang National Housing, every disaster in the city of Makassar is handled by the Regional Office. Disaster Management Agency. So far, flood disaster preparedness is still not responsive to a disaster, most of them sit around waiting for help, and the community lacks understanding of what to do when a flood disaster hits them. This study aims to design a system that provides education to the public about flood disaster management using virtual reality technology. This research method uses Virtual Reality technology based on educational games. The result of this research is the existence of a flood control simulation system that can help the people of Makassar understand what to do in the event of a flood and with virtual reality-based, educational game technology providing a more attractive appearance. So that people are happy and happy to use educational games. Based on black-box testing, valid results were obtained for all functional tests on the flood prevention educational game simulation system, especially in Makassar. Then based on the results of a questionnaire to determine the system's benefits obtained from fifty respondents consisting of children, adolescents and adults, the outcomes received 91.3% stated very useful, 5.2% useful, 3.5% quite helpful and 0% useless.

  • Motion Recognition System with Dynamic Time Warping Method using Kinect Camera Sensor
    Sri Wahyuni, Rismayani, Indo Intan, Ahyuna Ahyuna, and Suryani Suryani

    IEEE
    Gymnastic in one of sport to improve healthy. To help people do the right motion, it is necessary to build a system that can recognize the motion. Gymnastic motion recognition system is the implementation system to help people recognize the right motion while doing gymnastic sport. In this paper, this system is using Kinect camera sensor to tracking the motion. And using Dynamic Time Warping algorithm to recognition the gesture for real-time implementation, the dynamic image (several frames) can be used as references data and the system can also recognition gesture. The recognition success rate was over 90%.

  • E-Learning Vs Google Classroom using WebQual 4.0 Modification: Quality of Learning Services during COVID-19 Pandemic
    Rismayani, Y Johny W Soetikno, Novita Sambo Layuk, Madyana Patasik, Sri Wahyuni, and Joe Y. Mambu

    IEEE
    For more than a year, The COVID-19 pandemic in Indonesia has affected various areas and fields. In the educational domain, all higher education institutions have been forced to be in the form of online learning for a total of four semesters. Throughout those semesters, the teachers employed various technology and apps to help cope with online learning. The aim study compares the service quality of the learning process using an e-learning system with Google Classroom; in making a comparison, the authors use the WebQual 4.0 Modification method. The WebQual 4.0 Modification method is used to analyze the quality of the website based on user perceptions; in this study, the authors compare the e-learning system with Google classroom in providing services during the online learning process during the COVID-19 pandemic. Then the comparison results obtained from the use of E-learning Vs Google Classroom used in online learning, namely in e-learning there are 82.1% agree, 18% disagree and in Google classroom, 92.1% agree and 8.8% disagree. Therefore, the highest result from the calculation of the questionnaire obtained from respondents with a degree of agreement was obtained by Google Classroom in measuring the quality of online learning services during the COVID-19 pandemic Dipa Makassar University. Basically, the use of e-learning is also beneficial in the learning process during the COVID-19 pandemic.

  • ShakeView: A Novel Approach for an Exercise-powered Entertainment
    Joe Y. Mambu, Rismayani, Michel Farrel Tomatala, and Jay Idoan Sihotang

    IEEE
    The Covid-19 pandemic causes closure of gyms and restrict public area in many countries. This drives at-home fitness activities become one of most probable choice to keep a healthy lifestyle. On the other hand, the rise of streaming channels and snacking habits was inevitable as many are forced to stay home during the pandemic which cause a worldwide weight gain to many. This circumstance gave birth to exercise while watching movie to be a promising idea. However according to studies, at-home exercise can be challenging as it misses the social interaction and pressure part. With watching movie while exercise, people may slow down the pace or even stop to exercise if they are not motivated enough. Shake View is aimed to fill that gap by adding extra motivation. It converts a typical smartphone that attached onto one's body such as side pocket to a simple sensor mechanism. The sensor, when triggered, blocks the movie when user not continuously moving their body part such as pedaling on an indoor bike and unblock when they start pedaling into certain intensity again.

  • Using AES and des Cryptography for System Development File Submission Security Mobile-Based
    Rismayani and Cucut Susanto

    IEEE
    The purpose of this study is to develop a system for the security of submission word, excel, and pdf files implementation to LPPPTK KPTK Gowa. The method used is AES and DES cryptography, AES cryptography is a symmetry algorithm that uses the same key for the encryption and description process, and DES cryptography is included in the symmetry and cryptographic systems classified as a type of block cipher. The previous study has been conducted to secure file submission in word form and excel using the blowfish algorithm and AES cryptography. The results of this study indicate that by developing a mobile-based file delivery security system using AES and DES Cryptography, the data in a file can be encrypted so as to avoid interference from unauthorized parties and to keep the contents of the data from a file sent safely. The encrypted file types are not the only word and excel files, but in this study can also be used for pdf files. Based on functional testing, valid results are obtained, the file transfer system has been running in accordance with the results of the testing factor and can function properly and also to test the file transfer logic using AES cryptography and DES error-free logic.

  • Using WebQual 4.0 for Measuring Quality of E-learning Services during COVID-19 Pandemic
    Rismayani and Y Johny W Soetikno

    IEEE
    The purpose of this study is to measure the quality of website services in the form of STMIK Dipanegara Makassar e-learning in during the COVID-19 pandemic using WebQual 4.0, lecturers and students were asked to do the learning process from home, where STMIK Dipanegara Makassar provided e-learning that could be used by lecturers and students. This study recognizes differences in actual perceptions and ideal expectations of website users in the form of e-learning. The method used is WebQual 4.0, WebQual 4.0 is used to measure usability, quality of information, and quality of service interactions on web pages in the form of e-learning. The results of the study based on the recapitulation of all indicators from 115 respondents consisting of lecturers and students obtained 69.1% agree and 12.8% strongly agree. Combined, the results are 81.9%, and 16.6% disagree and 1.5% strongly disagree. This shows that based on the results of the questionnaire at the time of the e-learning of the COVID-19 pandemic, STMIK Dipanegara Makassar already has a good quality website service, but there are still certain parts that need to be addressed.

  • The implementation of e-learning into mobile-based interactive data structure subject
    Rismayani and Andi Irmayana

    IEEE
    Data Structure is a compulsory subject for Information System Program, Informatics Technique and Informatics Management of some IT (Information Technology) universities. The learning methods are still using the methods of writing on the board, presenting power point and providing hard copy of data structure material. The current methods have not provided optimal results so there are still many students who can not understand the work system of data structure. This study developed a learning method that is mobile-based data structure where students can access materials, referrals and applications related to subject without being limited by place and time, whenever and wherever they are. Based on the results of questionnaire that had been distributed to 22 students, it showed that 75 % students agreed that this application can optimize the learning process of data structure subject.

RECENT SCHOLAR PUBLICATIONS

  • Model-View-Controller Design System of Motorcycle Damage Detection Using Forward Chaining Method
    Rismayani, M Wahinuddin Tahir, M Darwis, Nurani, M Pineng
    Journal of Information Technology and Its Utilization 6 (2), 51-59 2023

  • Model-View-Controller Design System of Motorcycle Damage Detection Using Forward Chaining Method
    R Rismayani, MW Tahir, M Darwis, N Nurani, M Pineng
    Journal of Information Technology and Its Utilization 6 (2), 51-59 2023

  • Mental Health Analysis at the University of Dipa Makassar using Nave Bayes Classifier
    AI Maulana, R Rismayani
    IT Journal Research and Development 8 (1), 72-80 2023

  • Design of Monte Carlo Simulation Modeling for Determining Favorite Tourist Places in West Sumatera
    L Efriyanti, L Handoko, N Umar
    Proceedings of the International Conference on Technology, Education, and 2023

  • PKM WORKSHOP MICROSOFT OFFICE 2016 UNTUK BAHAN PENGAJARAN DI SMA RAMA SEJAHTERA MAKASSAR
    ASA Syam, C Susanto, N Nurdiansah, N Tamsir, H Hasriani, R Rismayani
    JURDIMAS: Jurnal Pengabdian Masyrakat Universitas DIPA Makassar 2 (1), 167-172 2023

  • PKM WORKSHOP TERAPAN APLIKASI PERKANTORAN SDN, MI, MTs, RA DDI LANGKEMME KAB. SOPPENG
    A Annah, C Susanto, ASA Syam, HSYH SY, S Aisa, H Hasriani, ...
    JURDIMAS: Jurnal Pengabdian Masyrakat Universitas DIPA Makassar 2 (1), 173-177 2023

  • Aplikasi Rekomendasi Jurusan Bagi Siswa SMA Untuk Lanjut Studi Berdasarkan Nilai Rapor Menggunakan Metode Fuzzy Tsukamoto
    MSF Pilat, FN Alief, R Rismayani, S Harlina
    Dipanegara Komputer Teknologi Informatika 16 (1), 184-195 2023

  • Analisis Pengaruh Algoritma Stopwords Dan Stemmer Terhadap Model Information Retrieval
    NA Marda, T Nurhidayatullah, I Rismayani, S Kom, MTI Rismayani, S Kom, ...
    Dipanegara Komputer Teknologi Informatika 16 (1), 41-50 2023

  • Deep Learning
    R Rismayani, H Hazriani, DE Sondakh, A Setiawan, S Sudirman, ...
    Yayasan Kita Menulis 2023

  • Penerapan Data Mining Dalam Mengelompokkan Kunjungan Wisatawan Mancanegara Di Prov. Sulawesi Selatan Dengan K-Means Dan SVM
    NC Gosari, R Rismayani
    Jurnal Informatika: Jurnal Pengembangan IT 8 (3), 174-180 2023

  • Implementasi Algoritma Forward Chaining Untuk Sistem Pakar Diagnosa Penyakit Demensia Berbasis Website
    R Salam, R Afandi, Y Heriadi, R Rismayani
    JIMP-Jurnal Informatika Merdeka Pasuruan 7 (2), 68-71 2023

  • Analisis Perbandingan Algoritma Apriori dan AHP Pada Makan Cepat Saji
    S Marliani, M Kasrun, RA Rahayu, R Rismayani
    Jurnal Tekno Kompak 17 (2), 1-9 2023

  • Implementasi Teknologi Aztec Code Pada Desain Sistem Reservasi Tiket Bus Berbasis Android
    R Rismayani, N Nurani, M Pineng, M Patasik, NS Layuk
    Computer Science Research and Its Development Journal 15 (1), 47-61 2023

  • Implementation Artificial Neural Network on Identification System of Neurological Disorder
    Rismayani, SRD Rachman, S Wahyuni, Asmanurhidayani, JY Mambu, ...
    Intelligent Communication Technologies and Virtual Mobile Networks 2023

  • Proceeding of the 3rd International Conference on Electronics, Biomedical Engineering, and Health Informatics: ICEBEHI 2022, 5–6 October, Surabaya, Indonesia
    T Triwiyanto, A Rizal, W Caesarendra
    Springer Nature 2023

  • Sentiment Analysis on WeTV App Reviews on Google Play Store Using NBC and SVM Algorithms
    PP Allorerung, R Rismayani
    Sistemasi: Jurnal Sistem Informasi 12 (2), 404-414 2023

  • Teknologi Mesin Pencari
    M Muttaqin, R Rismayani, J Simarmata, A Prasetio, A Andryanto, ...
    Yayasan Kita Menulis 2023

  • Data Mining: Teori dan Contoh Program
    YD Rosita, R Rismayani, M Sinambela, MC Untoro, W Yulita, I Yuniwati, ...
    Yayasan Kita Menulis 2023

  • Data Warehouse dan Data Mining
    S Wahyuddin, R Rismayani, JI Sihotang, S Aisa, H Gunawan, N Tamsir, ...
    Yayasan Kita Menulis 2023

  • Analisis Perbandingan Finite State Automata (FSA) Dengan Breadth First Search (BFS) Terhadap Desain Sistem Aplikasi Screening Awal Karyawan
    A Ramadhan, MY Tuga, R Rismayani
    Jurnal Informatika Global 13 (3) 2023

MOST CITED SCHOLAR PUBLICATIONS

  • Analisis dan Perancangan Sistem Informasi
    D Yendrianof, R Romindo, AN Sari, H Tantriawan, EE Putri, MA Manuhutu, ...
    Yayasan Kita Menulis 2022
    Citations: 69

  • Artificial Intelligence
    H Subakti, I Romli, ST Nur Syamsiyah, AA Budiman, M Kom, SP Herianto, ...
    Media Sains Indonesia 2022
    Citations: 34

  • Desain Media Pembelajaran SD/MI
    S Susanti, PIA Dewi, N Saputra, AK Dewi, F Wulandari, ...
    Yayasan Penerbit Muhammad Zaini 2022
    Citations: 27

  • Dasar-Dasar Teknologi Internet of Things (IoT)
    J Simarmata, M Muttaqin, A Karim, R Rismayani, R Angriawan, ...
    Yayasan Kita Menulis 2022
    Citations: 24

  • Pencarian Kata Pada Aplikasi Kamus Istilah Komputer dan Informatika Menggunakan Algoritma Brute Force Berbasis Android
    R Rismayani, NS Layuk, S Wahyuni, H Wali, NK Marselina
    Komputika: Jurnal Sistem Komputer 10 (1), 43-52 2021
    Citations: 18

  • Social Media Marketing dan Bisnis Modern
    AR Banjarnahor, E Hariningsih, H Hasyim, DMB Putri, OH Sari, ...
    Yayasan Kita Menulis 2022
    Citations: 17

  • Teknologi Metaverse dan NFT
    A Andryanto, N Mustika, AN Puteri, L Rahmelina, F Firdian, MNH Siregar, ...
    Yayasan Kita Menulis 2022
    Citations: 15

  • Pengantar Teknologi Komputer dan Informasi
    J Hutahaean, M Amin, R Rismayani, MA Hamzah, A Akhriana, ...
    Yayasan Kita Menulis 2022
    Citations: 15

  • Aplikasi Berbasis Mobile untuk Pencarian Rute Angkutan Umum Kota Makassar Menggunakan Algoritma Depth First Search
    R Rismayani, A Ardimansyah
    Pekommas 18 (3), 222383 2015
    Citations: 15

  • Metodologi Penelitian Sosial
    R Putri, D Rosmalia, PR Sihombing, S Siregar, IK Suardika, ...
    Yayasan Penerbit Muhammad Zaini 2022
    Citations: 14

  • Embedded Machine Learning Using a Multi-Thread Algorithm on a Raspberry Pi Platform to Improve Prosthetic Hand Performance
    T Triwiyanto, W Caesarendra, MH Purnomo, M Sułowicz, I Wisana, ...
    Micromachines 13 (2), 191 2022
    Citations: 13

  • Data Warehouse dan Data Mining
    S Wahyuddin, R Rismayani, JI Sihotang, S Aisa, H Gunawan, N Tamsir, ...
    Yayasan Kita Menulis 2023
    Citations: 11

  • Pemanfaatan Teknologi Google Maps Api Untuk Aplikasi Laporan Kriminal Berbasis Android Pada Polrestabes Makassar
    R Rismayani
    Jurnal Penelitian Pos dan Informatika 6 (2), 185-200 2016
    Citations: 11

  • Transformasi Digital Era Disrupsi Industri 4.0
    J Jamaludin, J Simarmata, OM Lumbanraja, M Resha, MNH Siregar, ...
    Yayasan Kita Menulis 2022
    Citations: 10

  • Rismayani, & Syam, A.(2019)
    H Sy
    Data Mining Menggunakan Algoritma K-Means Pengelompokan Penyebaran Diare di
    Citations: 10

  • Performance Analysis of Weather Forecasting using Machine Learning Algorithms (Analisis Performansi Prakiraan Cuaca Menggunakan Algoritma Machine Learning)
    I Intan, R Rismayani, N Nurdin, ATC Koswara
    Jurnal Pekommas 6 (2), 1-8 2021
    Citations: 9

  • Using WebQual 4.0 For Measuring Quality of E-learning Services During COVID-19 Pandemic
    YJW Soetikno
    2020 8th International Conference on Cyber and IT Service Management (CITSM 2020
    Citations: 9

  • Fundamental Design of Flood Management Educational Games Using Virtual Reality Technology.
    A Paliling, A Nurhidayani, M Pineng
    International Journal of Online & Biomedical Engineering 18 (3) 2022
    Citations: 8

  • Data Mining Menggunakan Algoritma K-Means Pengelompokan Penyebaran Diare Di Kota Makassar
    H Sy, A Syam
    SISITI: Seminar Ilmiah Sistem Informasi dan Teknologi Informasi 8 (1) 2019
    Citations: 8

  • Rismayani. 2016
    SY Hasyrif, Rismayani
    Penerapan Konsep MVC Pada Aplikasi Web Menggunakan Framework Laravel 2016
    Citations: 8