- Fundamentos de gamificacin
O Borrs Gen
UPM 2015
Citations: 224
- Micro flip teaching‒An innovative model to promote the active involvement of students
A Fidalgo-Blanco, M Martinez-Nuez, O Borrs-Gene, ...
Computers in Human Behavior 72, 713-723 2017
Citations: 220
- Gamification in MOOC: challenges, opportunities and proposals for advancing MOOC model
OB Gen, MM Nez, F Blanco
TEEM, 215-220 2014
Citations: 217
- Educacin en abierto: Integracin de un MOOC con una asignatura acadmica
F Blanco, MLSE Lacleta, OB Gen, FJG Pealvo
Teora de la Educacin. Educacin y Cultura en la Sociedad de la Informacin 2014
Citations: 215
- New Challenges for the Motivation and Learning in Engineering Education Using Gamification in MOOC
O Borras-Gene, M Martinez-Nuez, A Fidalgo-Blanco
International Journal of Engineering Education 32 (1(b)), 501–512 2016
Citations: 209
- Students and teachers using mentimeter: Technological innovation to face the challenges of the covid-19 pandemic and post-pandemic in higher education
JI Pichardo, EF Lpez-Medina, O Mancha-Cceres, I Gonzlez-Enrquez, ...
Education Sciences 11 (11), 667 2021
Citations: 99
- Extending MOOC ecosystems using web services and software architectures
J Cruz-Benito, O Borrs-Gen, FJ Garca-Pealvo, F Blanco, R Thern
Proceedings of the XVI international conference on Human Computer 2015
Citations: 94
- Evolution of the Conversation and Knowledge Acquisition in Social Networks related to a MOOC Course
FJ Garca-Pealvo, J Cruz-Benito, O Borrs-Gen, F Blanco
Learning and Collaboration Technologies: Second International Conference 2015
Citations: 94
- Enhancing fun through gamification to improve engagement in MOOC
O Borrs-Gen, M Martnez-Nez, L Martn-Fernndez
Informatics 6 (3), 28 2019
Citations: 52
- Learning communities in social networks and their relationship with the MOOCs
J Cruz-Benito, O Borras-Gene, FJ Garcia-Penalvo, AF Blanco, R Theron
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 12 (1), 24-36 2017
Citations: 49
- Educational hall escape: Increasing motivation and raising emotions in higher education students
A Macas-Guilln, RM Dez, L Serrano-Lujn, O Borrs-Gen
Education Sciences 11 (9), 527 2021
Citations: 42
- Introduccin a la Gamificacin o Ludificacin (en Educacin)
O Borrs-Gen
Servicio de Publicaciones de la Universidad Rey Juan Carlos 2022
Citations: 39
- Virtual learning communities in Google plus, implications, and sustainability in MOOCs
M Martinez-Nuez, O Borras-Gene, A Fidalgo-Blanco
Journal of Information Technology Research (JITR) 9 (3), 18-36 2016
Citations: 34
- Social community in MOOCs: practical implications and outcomes
MM Nez, OB Gen, F Blanco
TEEM, 147-154 2014
Citations: 32
- Deteccin de aprendizaje no formal e informal en Comunidades de Aprendizaje soportadas por Redes Sociales en el contexto de un MOOC Cooperativo
J Cruz-Benito, O Borrs-Gen, FJ Garca-Pealvo, Fidalgo-Blanco, ...
Instituto Politcnico de Setbal (Portugal). Escola Superior de Educao 2015
Citations: 26
- Gamificacin de un MOOC y su comunidad de aprendizaje a travs de actividades
O Borrs-Gen, M Martinez-Nuez, Fidalgo-Blanco
Conference: III Congreso Internacional sobre Aprendizaje, Innovacin y
Citations: 24
- Use of digital badges for training in digital skills within higher education
O Borrs-Gen
2018 International Symposium on Computers in Education (SIIE), 1-7 2018
Citations: 22
- Usando mentimeter en educacin superior: herramienta digital en lnea para incentivar y potenciar la adquisicin de conocimiento de manera ldica
VJ Rodrguez, M Blzquez-Rodrguez, JIP Galn, D Carabantes-Alarcn, ...
Etic@ net. Revista cientfica electrnica de Educacin y Comunicacin en la 2022
Citations: 19
- Digital Educational Escape Room Analysis Using Learning Styles
O Borrs-Gen, RM Dez, A Macas-Guilln
Information 13 (11), 522 2022
Citations: 17
- Comunidades de Aprendizaje en Redes Sociales y su Relacin con los MOOC
J Cruz-Benito, O Borrs-Gen, FJ Garca-Pealvo, Fidalgo-Blanco, ...
2016
Citations: 15