Andry Chowanda

@binus.ac.id

Computer Science
Bina Nusantara University



                    

https://researchid.co/andrychowanda

RESEARCH INTERESTS

Affective Computing, Social Signal Processing, Virtual Agents, Deep Learning, Game Technology

100

Scopus Publications

1049

Scholar Citations

18

Scholar h-index

27

Scholar i10-index

Scopus Publications


  • IMPLEMENTATION OF AUTOMATIC NUMBER PLATE RECOGNITION TO DETECT BAD DEBT VEHICLES



  • UTILIZING TRANSFORMER-BASED DEEP LEARNING FOR INTENT CLASSIFICATION ON TEXT


  • Identifying clickbait in online news using deep learning
    Andry Chowanda, Nadia Nadia, and Lie Maximilianus Maria Kolbe

    Institute of Advanced Engineering and Science
    Several industries use clickbait techniques as their strategy to increase the number of readers for their news. Some news companies implement catchy headlines and images in their news article links, with the expectation that the readers will be interested in reading the news and click the provided link. The majority of the news is not hoax news. However, the content might not be as grand as the catchy headlines and images provided to the readers. This research aims to explore the classification model using machine learning to identify if the headlines are classified as clickbait in online news. This research explores several machine learning techniques to classify clickbait in online news and comprehensively explain the results. Several popular machine learning techniques were implemented and explored in this research. The results demonstrate that the model trained with fast large margin provides the best accuracy and classification error (90% and 10%, respectively). Moreover, to improve the performance, bidirectional encoder representations from transformers architecture was used to model clickbait in online news. The best BERT model achieved 98.86% in the test accuracy. BERT model requires more time to train (0.9 hour) compared to machine learning (0.4 hour).



  • Deep Learning for Text Based Emotion Classification from Social Media
    Jasen Wanardi Kusno, Rindy Claudia Setiawan, Irene Anindaputri Iswanto, Esther Widhi Andangsari, and Andry Chowanda

    IEEE
    Affective Computing is the study of systems that can recognize underlying human emotions. To be able to detect this, the systems usually have a sensor that captures the features of the input to evaluate it further. Based on this idea, we tried to explore several state-of-art machine learning methods and deep learning methods that are used to classify emotions. However, recognizing emotions is relatively a daunting task for an un-social computer. There are several techniques to model the emotions from text, some implement machine learning, others take advantage of the deep learning technology. Therefore, we evaluated several models of Machine Learning methods and recent Deep Learning methods to make a comparison with previous related works. The dataset used in this research was from social media. Recognizing emotions from social media provides some non-verbal insights for the readers. The experiment demonstrates that deep learning models outperform several previous results and machine learning models on emotion recognition tasks. The results demonstrate that the model trained with BERT achieved the accuracy of 93.75%. Moreover, Love and Joy class is relatively challenging to distinguish.

  • Building Serious Game Design to Prepare University Students for The World of Work
    Steven, Victor C. Malik, Jeklin Harefa, Alexander, and Andry Chowanda

    IEEE
    Pandemic hits the world catastrophically, leading to the disruption on our everyday life including how students learn in the pandemic era. Most of the students nowadays have difficulties preparing the way to face the world of work. This research proposes a serious game design to prepare university students for the world of work by combining the Six Facets of Serious Game Design and Adam's Ernest Game Design. Six Facets of Serious Game Design is the design pattern for serious games (e.g., pedagogical games) [1]. Two systems (i.e. the serious game and the baseline system) were designed, deployed and evaluated to evaluate the effectiveness of the proposed serious game design. The serious game design was built on an Android mobile phone. Moreover, a simple simulation that has identical scenarios with the serious game was also built as the baseline in the evaluation process. Thirty-seven respondents who will be or have been entering the workplace for their first time participated in the evaluation process. A Wilcoxon rank test was applied to the data as the data does not come from a normal distribution. The results show that the proposed serious game design provides more effective results than the baseline. The user experiences' score provided by the serious game design system is statistically higher than the baseline system. Moreover, the serious game system increases the learners' motivation compared to the baseline system.

  • Exploring the Accuracy of Artificial Intelligence in Detecting Lies Through Micro-expression Analysis
    Katriel Serafina Widjaja, Carla Chika Alamo, Anderies, and Andry Chowanda

    IEEE
    Micro-expressions are the subtle and rapid movements of human facial expressions that could reveal a person’s true emotions, including emotions that people attempt to suppress, hide, or restrain. Many recent papers have researched facial expression recognition systems in video sequences using GRU models. However, they haven’t found a good relevance of micro-expression (ME) in detecting deceptive behaviors. In order to improve and contribute to the development of the system, we propose a micro-expression lie detection system with GRU’s hyperparameter optimization and explore its accuracy. FER-2013 is used for expression recognition learning and the dataset containing video clips of courtroom trials is used for deception detection learning. Several normalization techniques are done in the process. The CNN model with eight convolutional layers and three fully linked layers is used to train the facial expression recognition system. To improve its accuracy, multiple GRU parameter settings are employed. We used the model on the test dataset after training it. The outcome shows that it was 92.31% accurate. The confusion matrix predicts 12 out of 13 outcomes, with 100% accuracy on the deceptive class and 85% accuracy on the truthful class.

  • How Digitally Extractable Attributes of YouTube Video Thumbnails and Titles Affect Video Views
    Nathan Jacky Lee, Muhammad Devin Nayottama A.P., Anderies, and Andry Chowanda

    IEEE
    YouTube is the world's largest video streaming platform, where videos appear in users” recommendation lists as thumbnail images and titles. Content creators compete for viewer attention, but as of now, what drives the popularity of YouTube videos is still a young and growing body of research, especially regarding users” pre-view behavior - what drives them to click a video they see. This research contributes to the field by exploring new content-independent visual attributes of thumbnails and titles entirely extractable by code. Several Python libraries and AI models are used to extract data such as image complexity, thumbnail text, sentiment, and faces from a dataset of 1600 videos. The extracted data is visualized to explore their relationship with video view count. This research unexpectedly finds that the studied attributes have negligible effect strength on a video's ability to attract views. Findings and possibilities regarding this outcome are discussed.

  • Feasible Technology for Augmented Reality in Fashion Retail by Implementing a Virtual Fitting Room
    Ronald Sumichael Sunan, Samuel Christopher, Novandy Salim, Anderies, and Andry Chowanda

    Elsevier BV

  • The Application of Augmented Reality to Generate Realistic Interaction in the Property Sector
    Anderies, Rendy Adidarma, Maximillian Lemuel Chanyassen, Alexander Imanuel, and Andry Chowanda

    Elsevier BV

  • Data-Efficient Reinforcement Learning with Data Augmented Episodic Memory
    William Rusdyputra and Andry Chowanda

    Elsevier BV

  • Implementation of Augmented Reality in Android-based Application to Promote Indonesian Tourism
    Anderies, Maevy Marvella, Nissa Adila Hakim, Priskilla Adriani Seciawanto, and Andry Chowanda

    Elsevier BV

  • Implementation of Blockchain in Enhancing the Security of Financial Asset Management and Company Transactions Using Python Programming Language
    Louis Vincent Sanjaya, Herolistra Baskoroputro, and Andry Chowanda

    IEEE
    In the current digital era, safeguarding data security is essential. However, some companies still rely on outdated data security systems. This study aims to investigate the implementation of blockchain technology in enhancing the security of financial asset management and corporate transactions. Blockchain is a technology that provides a secure and transparent distributed database for storing and validating encrypted transactions. The Python programming language will be used for developing the solution. This research will involve a literature review on the basic concepts of blockchain, financial asset security, and corporate transactions. Subsequently, an application for financial asset management and corporate transaction system will be designed and implemented using the Python programming language, aided by GUI tools like Tkinter. The study reveals that the implementation of blockchain applications has successfully elevated the level of security in recording financial transaction data. Moreover, the research findings demonstrate that this application can also be effectively utilized by individuals without prior experience in blockchain systems.

  • CNN Image Classification Model Comparison Between Single-Label and Multi-Label CAPTCHA Dataset
    Gabriel Theron, Timothy Liundi, Andry Chowanda, and Anderies

    IEEE


  • Attendance Management System Using Face Recognition
    Axel Jeremy Oei, Michael Rio Agustino Tan, Anderies, and Andry Chowanda

    IEEE
    The attendance management system is crucial in educational bodies. Over the years, several attendance methods have been implemented, such as doing roll calls. This type of manual attendance has many flaws and can be improved. Research done on improving attendance management systems has been conducted by many people. We also aspire to improve attendance management systems by creating an automated attendance management system. A method of using face recognition to improve the attendance management system has been proposed. The face recognition of the attendance management system utilizes deep learning as its base. We tested this system on several students and asked for their feedback. The experiment subjects were satisfied by our system, and the results gathered were satisfactory as the system can recognize the students and register their attendance accordingly. This type of attendance management system could serve as an alternative and improve the flaws of manual attendance management systems.

  • Federated Learning and Differential Privacy in AI-Based Surveillance Systems Model
    Jason Adiwijaya, Venansius Reynardi Tanaya, Anderies, and Andry Chowanda

    IEEE

  • Implementing Vision Transformer to Model Emotions Recognition from Facial Expressions
    Andry Chowanda, Nadia, and Diana

    IEEE
    Emotions are essential to social interaction between interlocutors. It provides essential meaning to social interaction. It is important to recognise emotions along with verbal cues to fully understand the true meaning of a conversation in a social interaction setting. Several techniques can be applied to recognise emotions in the social interaction setting automatically. Emotions can be recognised and interpreted from the interlocutor's facial cues (e.g., facial expression recognition task) by using a sensor such as a camera. Recognising emotions from facial cues has several problems to be solved. This research aims to model robust emotion recognition from facial cues to recognise emotions (particularly from Asian people), as there is only limited research done in this area. This research aims to propose an emotion recognition model from facial cues by implementing Vision Transformers architecture. The dataset implemented in this research was explicitly performed by local (i.e., Indonesian) actors (The Indonesian Mixed Emotion Dataset - IMED). The results show that the proposed model can achieve the best testing accuracy of 100% with the best training loss of 0.0001, with 0.53 hours of training times for 50 epochs.

  • Comparative Analysis and Evaluation of CNN Models for Deepfake Detection
    Pattrick Ritter, Devan Lucian, Anderies, and Andry Chowanda

    IEEE
    Deepfake technology has become a significant concern due to its ability to create highly realistic fake videos and images, leading to the potential deception of individuals. Detecting deepfakes has become a critical research area in computer vision and multimedia forensics. This paper presents a comparative analysis of deepfake detection models, focusing on evaluating their accuracy and robustness. Four CNN models, namely ResNet-152, MobilenetV3, Convnext Large, and EffecientNetB7, were implemented and trained using a custom dataset obtained from FaceForensics++. The models were evaluated based on training accuracy, average loss, and testing accuracy. An LSTM layer was also incorporated into each model's architecture to leverage sequential information. The results demonstrate varying performance among the models, with EfficientNet B7 achieving the highest testing accuracy of 75%. The findings of this study provide insights for future research in this critical area.

  • BERT-BiLSTM Architecture to Modelling Depression Recognition for Indonesian Text from English Social Media
    Andry Chowanda, Esther Widhi Andangsari, Violitta Yesmaya, Tin-Kai Chen, and Hsiao-Lin Fang

    IEEE
    Depression is a common mental health disorder. It can greatly affect our daily lives. Depressed people are generally prone to negative emotions. Hence, recognising a sign of depression is an important task. Several techniques are proposed to model automatic depression recognition from several modalities. However, there is a limited number of datasets and research done in a local language (i.e. Indonesian). Expressing thoughts and feelings are unique based on their backgrounds (e.g. race, religion and culture). Hence, fine-tuning the model to a local language or culture is also important. This research aims to build a model using deep learning to recognise depression signs from the text in the local language (i.e. Indonesian). Seven models are proposed in this research to model depression recognition from social media. The result illustrates that combining Bidirectional Long short-term memory with Bidirectional Encoder Representations from Transformers architecture can improve the performance of the model.

  • Authorship Attribution in Bahasa Indonesia Using Twitter Dataset on Political Topic
    Yohan Muliono, Ford Lumban Gaol, Andry Chowanda, and Widodo Budiharto

    IEEE
    Fake news so called made-up news intended to cause misinformation is identified as Hoax. In Indonesia, hoaxes could not be ignored, fairly low literacy rate is the cause of hoaxes could spread quickly in Indonesia, to make it even worse, there are so many people would believe in hoaxes without any intention to make sure of the integrity of the news. even the media in Indonesia are competing with one another to provide content with provocative names in the hopes of increasing their rating and reaching as many people as possible. In the course of this research, a method for identifying authors on the basis of their writings will be developed to reduce the spread of hoaxes and encourage people to re-evaluate their decision to create harmful content and hoax news in the future. In this investigation, a transformer-based methodology focusing on IndoBERTbase, IndoBERTbase-uncased, and IndoBERTtweet will be employed in conjunction with the self-collected Indonesian tweet data that will be crawled from Indonesian Social Actor Focused on politicians in Twitter and will be combined with another topic in the future study. This research has shown a promising 98,93% in Training Accuracy using IndoBERTtweet.

  • Emotion Intensity Value Prediction with Machine Learning Approach on Twitter
    Rindy Claudia Setiawan and Andry Chowanda

    Universitas Bina Nusantara
    Recognizing the intensity of the emotions is a paramount task for an affective system. By recognizing the intensity of the emotions, the system can have better human-computer interaction. The research explores several machine learning approaches with several different feature extraction method combinations to solve the emotion intensity prediction task while also analyzing and comparing it with several previous related papers. The research uses the dataset provided through theWASSA 2017 and SemEval 2018 competition. The dataset utilizes four of the eight basic emotions that Plutchik defines (anger, fear, joy, and sadness). The total data result in 19,736 rows of entry, with a total of 10,715 (54.3%) for training, 1,811 (9.17%) for validation, and 7,210 (36.53%) for testing. Three feature extraction methods are used and compared: N-gram, TFIDF, and Bag-of-Words. Meanwhile, machine learning algorithms are Linear Regression, Ridge Regression, KNearest Neighbor for Regression, Regression Tree, and Support Vector Regression (SVR). The results show that SVR with TF-IDF features has the best result of all attempted experiments, with a Pearson correlation score of 0.755 for all data and 0.647 for gold labels data. The final model also accepts newly seen data and displays the corresponding emotion label and intensity.

RECENT SCHOLAR PUBLICATIONS

  • Deep Learning for Text Based Emotion Classification from Social Media
    JW Kusno, RC Setiawan, IA Iswanto, EW Andangsari, A Chowanda
    2023 International Workshop on Artificial Intelligence and Image Processing 2023

  • How Digitally Extractable Attributes of YouTube Video Thumbnails and Titles Affect Video Views
    NJ Lee, MDN AP, A Chowanda
    2023 IEEE 7th International Conference on Information Technology 2023

  • Building Serious Game Design to Prepare University Students for The World of Work
    VC Malik, J Harefa, A Chowanda
    2023 9th International HCI and UX Conference in Indonesia (CHIuXiD), 17-22 2023

  • Exploring the Accuracy of Artificial Intelligence in Detecting Lies Through Micro-expression Analysis
    KS Widjaja, CC Alamo, A Chowanda
    2023 6th International Conference on Information and Communications 2023

  • Implementation of Blockchain in Enhancing the Security of Financial Asset Management and Company Transactions Using Python Programming Language
    LV Sanjaya, H Baskoroputro, A Chowanda
    2023 International Conference on Informatics, Multimedia, Cyber and 2023

  • Federated Learning and Differential Privacy in AI-Based Surveillance Systems Model
    J Adiwijaya, VR Tanaya, A Chowanda
    2023 14th International Conference on Information & Communication Technology 2023

  • Attendance management system using face recognition
    AJ Oei, MRA Tan, A Chowanda
    2023 8th International Conference on Electrical, Electronics and Information 2023

  • CNN Image Classification Model Comparison Between Single-Label and Multi-Label CAPTCHA Dataset
    G Theron, T Liundi, A Chowanda
    2023 8th International Conference on Electrical, Electronics and Information 2023

  • Performance Evaluation of EfficientNetB0, EfficientNetV2, and MobileNetV3 for American Sign Language Classification
    J Hartanto, SM Wijaya, A Chowanda
    2023 8th International Conference on Electrical, Electronics and Information 2023

  • Emotion Intensity Value Prediction with Machine Learning Approach on Twitter
    RC Setiawan, A Chowanda
    CommIT (Communication and Information Technology) Journal 17 (2), 235-243 2023

  • Indonesian Hate Speech Detection Using IndoBERTweet and BiLSTM on Twitter
    JF Kusuma, A Chowanda
    JOIV: International Journal on Informatics Visualization 7 (3), 773-780 2023

  • Authorship Attribution in Bahasa Indonesia Using Twitter Dataset on Political Topic
    Y Muliono, FL Gaol, A Chowanda, W Budiharto
    2023 4th International Conference on Artificial Intelligence and Data 2023

  • BERT-BiLSTM Architecture to Modelling Depression Recognition for Indonesian Text from English Social Media
    A Chowanda, EW Andangsari, V Yesmaya, TK Chen, HL Fang
    2023 4th International Conference on Artificial Intelligence and Data 2023

  • Implementing Vision Transformer to Model Emotions Recognition from Facial Expressions
    A Chowanda
    2023 4th International Conference on Artificial Intelligence and Data 2023

  • Comparative Analysis and Evaluation of CNN Models for Deepfake Detection
    P Ritter, D Lucian, A Chowanda
    2023 4th International Conference on Artificial Intelligence and Data 2023

  • DESIGN AND BUILD OF SEARCHING SYSTEM FOR THE NEAREST FISH SHOP ON AN ORNAMENTAL FISH MARKET WEBSITE USING THE HAVERSINE ALGORITHM
    W GUNAWAN, ER KABURUAN, B RUDIANTO, A PUSPITASARI, ...
    Journal of Theoretical and Applied Information Technology 101 (16) 2023

  • IMPLEMENTATION OF AUTOMATIC NUMBER PLATE RECOGNITION TO DETECT BAD DEBT VEHICLES
    A CHOWANDA
    Journal of Theoretical and Applied Information Technology 101 (16) 2023

  • iPlant: Implementation of An Automatic Plant Watering System Using NodeMcu ESP8266 and Blynk
    A Anderies, RA Haerudin, VA Tan, J Kanigara, A Chowanda
    2023 11th International Conference on Information and Communication 2023

  • Player's Affective States as Meta AI Design on Augmented Reality Games
    A Chowanda, V Dennis, V Dharmawan, JD Ramli
    JOIV: International Journal on Informatics Visualization 7 (2), 561-568 2023

  • Identifying clickbait in online news using deep learning
    A Chowanda, N Nadia, LMM Kolbe
    Bulletin of Electrical Engineering and Informatics 12 (3), 1755-1761 2023

MOST CITED SCHOLAR PUBLICATIONS

  • Text based personality prediction from multiple social media data sources using pre-trained language model and model averaging
    H Christian, D Suhartono, A Chowanda, KZ Zamli
    Journal of Big Data 8 (1), 68 2021
    Citations: 89

  • GNSS-based navigation systems of autonomous drone for delivering items
    A Patrik, G Utama, AAS Gunawan, A Chowanda, JS Suroso, R Shofiyanti, ...
    Journal of Big Data 6, 1-14 2019
    Citations: 71

  • Fast object detection for quadcopter drone using deep learning
    W Budiharto, AAS Gunawan, JS Suroso, A Chowanda, A Patrik, G Utama
    2018 3rd international conference on computer and communication systems 2018
    Citations: 71

  • Implementation of optical character recognition using tesseract with the javanese script target in android application
    GA Robby, A Tandra, I Susanto, J Harefa, A Chowanda
    Procedia Computer Science 157, 499-505 2019
    Citations: 51

  • Playing with social and emotional game companions
    A Chowanda, M Flintham, P Blanchfield, M Valstar
    Intelligent Virtual Agents: 16th International Conference, IVA 2016, Los 2016
    Citations: 50

  • Mapping and 3D modelling using quadrotor drone and GIS software
    W Budiharto, E Irwansyah, JS Suroso, A Chowanda, H Ngarianto, ...
    Journal of Big Data 8, 1-12 2021
    Citations: 46

  • A review and progress of research on autonomous drone in agriculture, delivering items and geographical information systems (GIS)
    W Budiharto, A Chowanda, AAS Gunawan, E Irwansyah, JS Suroso
    2019 2nd world symposium on communication engineering (WSCE), 205-209 2019
    Citations: 43

  • Exploring text-based emotions recognition machine learning techniques on social media conversation
    A Chowanda, R Sutoyo, S Tanachutiwat
    Procedia Computer Science 179, 821-828 2021
    Citations: 41

  • Erisa: Building emotionally realistic social game-agents companions
    A Chowanda, P Blanchfield, M Flintham, M Valstar
    Intelligent Virtual Agents: 14th International Conference, IVA 2014, Boston 2014
    Citations: 41

  • Designing an emotionally realistic chatbot framework to enhance its believability with AIML and information states
    R Sutoyo, A Chowanda, A Kurniati, R Wongso
    Procedia Computer Science 157, 621-628 2019
    Citations: 40

  • Enhancing game experience with facial expression recognition as dynamic balancing
    MT Akbar, MN Ilmi, IV Rumayar, J Moniaga, TK Chen, A Chowanda
    Procedia Computer Science 157, 388-395 2019
    Citations: 40

  • Computational models of emotion, personality, and social relationships for interactions in games
    A Chowanda, P Blanchfield, M Flintham, M Valstar
    The 2016 international conference on autonomous agents & multiagent systems 2016
    Citations: 37

  • Spatial autoregressive (SAR) model for average expenditure of Papua Province
    SD Permai, R Jauri, A Chowanda
    Procedia Computer Science 157, 537-542 2019
    Citations: 26

  • Facial expression recognition as dynamic game balancing system
    JV Moniaga, A Chowanda, A Prima, MDT Rizqi
    Procedia Computer Science 135, 361-368 2018
    Citations: 25

  • Enhancing player experience in game with affective computing
    D Setiono, D Saputra, K Putra, JV Moniaga, A Chowanda
    Procedia Computer Science 179, 781-788 2021
    Citations: 22

  • Facial expression recognition using bidirectional LSTM-CNN
    R Febrian, BM Halim, M Christina, D Ramdhan, A Chowanda
    Procedia Computer Science 216, 39-47 2023
    Citations: 21

  • Recurrent neural network to deep learn conversation in indonesian
    A Chowanda, AD Chowanda
    Procedia computer science 116, 579-586 2017
    Citations: 20

  • Clustering models for hospitals in Jakarta using fuzzy c-means and k-means
    KE Setiawan, A Kurniawan, A Chowanda, D Suhartono
    Procedia Computer Science 216, 356-363 2023
    Citations: 18

  • Perancangan Game Edukasi Bertemakan Sejarah Indonesia (Ken Arok dan Buto Ijo)
    A Chowanda, YL Prasetio
    Seminar Nasional Matematika dan Teknologi Informasi & Komunikasi 2012, 151-155 2012
    Citations: 17

  • Topic switch models for dialogue management in virtual humans
    W Zhu, A Chowanda, M Valstar
    Intelligent Virtual Agents: 16th International Conference, IVA 2016, Los 2016
    Citations: 16