@upi.edu
Multimedia Education
Indonesia University of Education
This SK-1 research aims to develop a multiplayer interactive gamification model (GIM) using Self-Determination Theory (SDT) analysis. Gamification is an approach that involves using game design principles and mechanisms in nongaming situations to increase engagement and motivation. SDT is a theory that studies human intrinsic and extrinsic motivation, while DFS-2 measures the psychological flow experienced when a person is fully engaged in an activity. This research involves developing a GIM model with game design elements, such as challenges, rewards, social interaction, and compelling narratives. In the development of this model, SDT analysis is used to understand and meet the intrinsic and extrinsic motivation needs of players. The research method used in this study uses the Design Research Methodology (DRM) to gain a deep understanding of the concept of gamification, and SDT. The results of the research at the SK-1 stage have produced game element
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