mohammad salehudin

Verified email at iain-samarinda.ac.id

education technology
Institut Agama Islam Negeri Samarinda



                             

https://researchid.co/salehudin

RESEARCH INTERESTS

Education Technology; Learning media; e-Learning; LMS; Social Media

7

Scopus Publications

210

Scholar Citations

9

Scholar h-index

6

Scholar i10-index

Scopus Publications

  • The users' experiences in processing visual media for creative and online learning using Instagram
    Mohammad Salehudin, Muhammad Nasir, Syeh Hawib, Rostanti Toba, Noor Hayati, and Intan Safiah

    European Journal of Educational Research, eISSN: 21658714, Pages: 1669-1682, Published: October 2021 Eurasian Society of Educational Research
    <p style="text-align: justify;">The aims of the recent study were; analyzing the effect of creative and online learning using Instagram on the ability to create new products in the technology and learning media course, and determining the level of users’ experience in processing visual media through the Canva application on android. Quantitative approach with this research was carried out through a quasi-experimental research model because it measured the post-test was applied to 58 students as the respondents in two experimental and control classes. This study used two instruments; the cognitive learning outcome questionnaire according to the subject to get the students’ ability to create new products, and the second instrument was taken from ueq-online.org in the Indonesian version to know the users' experience in processing visual media. The data were analyzed using one-way ANOVA, mean and standard deviation assisted by IBM SPSS Statistics 24.0. The results demonstrated that the effect of creative and online learning using Instagram on the ability to create new products in The Technology and Learning Media course was found significant at 0.028 <0.05 which meant it could be applied well. Meanwhile, the level of users' experience in processing the visual media application Canva on Android had the highest score on the Stimulation scale at 1.59, categorized "Very Good" and the lowest score was on the Novelty scale at 0.93, categorized "Above Average". With the strong creative encouragement to create new products, the students were able to process their own visual media which were tailored to the agreed digital visual designs and were published on Instagram.</p>

  • Extending Indonesia Government Policy for E-Learning and Social Media Usage
    Pegem Egitim ve Ogretim Dergisi, ISSN: 21460655, eISSN: 2148239X, Pages: 14-26, Published: 2021

  • Using instagram to support creative learning and project based learning
    International Journal of Advanced Science and Technology, ISSN: 20054238, eISSN: 22076360, Pages: 4866-4876, Published: 10 April 2020

  • Development of E-learning oriented inquiry learning based on character education in multimedia course
    I Kadek

    European Journal of Educational Research, eISSN: 21658714, Pages: 1591-1603, Published: 2020 Eurasian Society of Educational Research
    The study aimed to: 1) determine the e-learning design oriented inquiry learning based on character education in multimedia courses, 2) find out the feasibility of e-learning oriented inquiry learning based on character education in multimedia courses, 3) identify the effectiveness of e-learning oriented inquiry learning based on character education in multimedia courses. This study employed the research and development design. The research and development model used is the Borg & Gall model. The subjects involved in the feasibility test were 8th semester and 2015-2016 academic year students, while the subjects included in the effectiveness test were the 7th semester and 2016-2017 academic year students of Educational Technology Department Universitas Pendidikan Ganesha. The instruments used to collect data in this study were questionnaires, learning outcome tests, and character behavior observation sheets. Descriptive statistical analysis and inferential statistics (t-test) were used to analyze the data. The results indicated significant differences in learning outcomes of the 7th semester and 2016-2017 academic year students learning multimedia courses, before and after using Edutech Smart e-learning. The study concluded that that the learning media developed are effective to enhance the quality of learning in multimedia learning. Efforts should be made to develop e-learning by optimizing more varied presentation methods.

  • Instagram user experience in learning graphic design
    Mohammad Salehudin, Abdulloh Hamid, Zuhkhriyan Zakaria, Widdy H.F Rorimpandey, and Muhammad Yunus

    International Journal of Interactive Mobile Technologies, ISSN: 18657923, Pages: 183-199, Published: 2020 International Association of Online Engineering (IAOE)
    <span lang="EN-US">Mobile phone technology offers new opportunities to integrate face-to-face learning also other models of learning. Instagram is mostly only used for business and public figure exposure. But we see a tendency to use Instagram that students use in learning graphic design as a way to access content, publish work and learning outcomes using mobile phone. The purpose of this study is to find out the comparison of the average value of In-diagram assisted creative learning and measure the user experience (UX) of Instagram in learning graphic design. This study uses a quantitative approach with a pseudo experiment of non equivalent control group de-sign to find a comparison of the average value of student learning outcomes in the Statistical Test with MANOVA and to find out the average value of UX with UEQ Instagram benchmarks for learning graphic design. The results of the study there are significant differences (real) the average value between the experimental class group and the control class group. UX test results are on four scales that are categorized as ex-excellent, namely the scale of Attractiveness, efficiency, dependability, stimulation. One perspicuity scale is above average and the novelty scale is good, the mean range is 1.33-2.00 according to the UEQ benchmark interval. The implication of this research is that Instagram through mobile phone technology is effectively used for the creative learning of graphic design lessons and needs to be developed as a medium for the development of teaching materials on all subject matter.</span>

  • The influence of advance organiser and the different cognitive styles of higher education students
    International Journal of Innovation, Creativity and Change, ISSN: 22011315, eISSN: 22011323, Pages: 50-60, Published: 2020

  • The influence of creative learning assisted by instagram to improve middle school students' learning outcomes of graphic design subject
    Mohammad Salehudin

    Journal for the Education of Gifted Young Scientists, eISSN: 2149360X, Pages: 849-866, Published: 2019 Journal for Educating Gifted Young Scientists (JEGYS)
    Abstract This paper aims to assess the comparison of conceptual application learning outcomes of graphic design subject betwee class with creative learning assisted by social media Instagram and class with problem-based learning without social media Instagram. This research employed semi-experimental approach with non equivalent control group design. It took 144 students of vocational high school divided into four classes (two experimental classes with 72 students and two control classes with 72 students). The experimental classes were taught by creative learning strategy assisted by Instagram and the control classes were taught by problem-based learning. The results explain that learning outcomes of students learnt by creative learning assisted by Instagram are higher than students learnt by problem-based learning. The formulated hypotheses were accepted since it resulted a significant mean between the experimental classes and the control classes.

RECENT SCHOLAR PUBLICATIONS

  • Faktor Motivasi Dan Sosial Emosial Anak Usia Dini Dalam Belajar Al Qur’an Pada Program Tahfidz Balita Dan Anak
    N Latifah, M Salehudin, DL Komariah, NER Aminda, Y Yani, P Hidayati, ...
    Tunas Siliwangi: Jurnal Program Studi Pendidikan Guru PAUD STKIP Siliwangi 2022

  • Optimalisasi pembelajaran abad 21 pada SMP dan SMA
    YP Rahmawati, M Salehudin
    Journal of Instructional and Development Researches 1 (3), 112-122 2021

  • PENGEMBANGAN E-LEARNING MODEL SAMR PADA MATERI HADITS MENYAYANGI ANAK YATIM
    K Niswatin, A Hamid, M Salehuddin, WE Wahyudi
    Al-Tadzkiyyah: Jurnal Pendidikan Islam 12 (2), 269-278 2021

  • PEMBELAJARAN BERBASIS MULTIMEDIA (TINJAUAN PERENCANAAN DAN PENGORGANISASIAN PADA MANAJEMEN KINERJA GURU)
    R Wahyuni, K Khojir, M Salehudin
    EDUSAINTEK: JURNAL PENDIDIKAN, SAINS DAN TEKNOLOGI 8 (2), 172-198 2021

  • Bimbingan Pribadi Sosial Untuk Mengembangkan Kemampuan Penyesuaian Diri Siswa
    HA Karim, M Salehudin
    Hisbah: Jurnal Bimbingan Konseling dan Dakwah Islam 18 (1), 30-43 2021

  • The Users’ Experiences in Processing Visual Media for Creative and Online Learning Using Instagram
    M Salehudin, M Nasir, SH Hamzah, R Toba, N Hayati, I Safiah
    European Journal of Educational Research (Scopus Q3) 10 (4), 1669-1682 2021

  • Trik Konselor Sebaya dalam Upaya Mencegah Perilaku Seks Pranikah di Kalangan Remaja
    MSN Ramadhan, M Salehudin, RH Kusuma
    Journal of Instructional and Development Researches 1 (1), 30-40 2021

  • Profil Kohesivitas Kelompok Mahasiswa yang Bermukim di Perkotaan
    AR Murniati, M Salehudin
    SOSIOHUMANIORA: Jurnal Ilmiah Ilmu Sosial Dan Humaniora 7 (2), 1-11 2021

  • Program Bimbingan Untuk Mengatasi Penyelewengan Perilaku Sosial Dan Kriminal Remaja
    A Firdaus, M Salehudin
    Jurnal al-Shifa Bimbingan Konseling Islam 2 (1), 21-32 2021

  • Pengembangan Komik Strip sebagai Media Pembelajaran Alternatif Tema Analisis Sunah dan Hadis
    MKA Muqsith, A Hamid, M Salehuddin, WE Wahyudi
    Dirasat: Jurnal Manajemen dan Pendidikan Islam 7 (1), 95-106 2021

  • KEMATANGAN EMOSI MAHASISWA DALAM MENYELESAIKAN SKRIPSI: SEBUAH STUDI KEPUSTAKAAN
    E Maulidha, M Salehudin
    Al-Isyraq: Jurnal Bimbingan, Penyuluhan, dan Konseling Islam 4 (1), 59-70 2021

  • Program Bimbingan Dan Konseling Untuk Mengembangkan Kecerdasan Spiritual Dan Emosional Siswa
    N Suryati, M Salehudin
    Edukatif: Jurnal Ilmu Pendidikan 3 (2), 578-588 2021

  • OPTIMALISASI PERAN GURU BIMBINGAN DAN KONSELING DALAM PEMBENTUKAN KARAKTER SISWA
    AS Suroso, M Salehudin
    Rislah, Jurnal Pendidikan dan Studi Islam 7 (1), 44-55 2021

  • Persepsi Orang Tua Dalam Pendidikan Karakter Anak Usia Dini Pada Pembelajaran Online Di Masa Pandemi Covid-19
    A Aisyah, M Salehudin, S Yatun, DL Komariah, NER Aminda, P Hidayati, ...
    Pedagogi: Jurnal Anak Usia Dini dan Pendidikan Anak Usia Dini 7 (1), 60-75 2021

  • Persepsi Orang Tua dan Guru dalam Menanamkan Disiplin Anak Usia Dini pada Pembelajaran Online
    S Yatun, M Salehudin, DL Komariah, NER Aminda, P Hidayati, N Latifah, ...
    Jurnal Ilmiah Potensia 6 (1), 1-10 2021

  • Reviewer/Editor in Chief di Jurnal JIDER
    M Salehudin
    Journal of Intructional and Development Researches 2021

  • Reviewer/Editor in Chief di Jurnal jipemas
    M Salehudin
    Jurnal Inovasi Hasil Pengabdian Masyarakat (JIPEMAS) 2021

  • Reviewer/Editor in Chief di Jurnal EDCOMTECH
    M Salehudin
    Jurnal EDCOMTECH UM Malang 2021

  • Pengembangan Media Pembelajaran Berbasis Video dalam Meningkatkan Pemahaman Qur’an dan Makna (Qurma) pada Surat Al-Humazah di MI Narrative Quran Lamongan
    M Salehudin
    Indonesian Journal Of Islamic Education Studies (IJIES), Institut Agama 2021

  • PERSEPSI ORANG TUA DALAM PENDIDIKAN KARAKTER ANAK USIA DINI PADA PEMBELAJARAN ONLINE DI MASA PANDEMI COVID-19
    M Salehudin, S Yatun, DL Komariah, NER Aminda, P Hidayati, N Latifah
    PEDAGOGI: Jurnal Anak Usia Dini dan Pendidikan Anak Usia Dini-P-ISSN: 2599 2021

MOST CITED SCHOLAR PUBLICATIONS

  • Dampak Covid-19: Guru Mengadopsi Media Sosial Sebagai E-Learning Pada Pembelajaran Jarak Jauh
    M Salehudin
    Jurnal MUDARRISUNA: Media Kajian Pendidikan Agama Islam 10 (1), 1-16 2020
    Citations: 48

  • Literasi Digital Media Sosial Youtube Anak Usia Dini
    M Salehudin
    Jurnal Ilmiah Potensia 5 (2), 1-16 2020
    Citations: 35

  • Development of E-Learning Oriented Inquiry Learning Based on Character Education in Multimedia Course.
    IK Suartama, E Triwahyuni, S Abbas, WD Hastuti, S Subiyantoro, ...
    European Journal of Educational Research 9 (4), 1591-1603 2020
    Citations: 25

  • Extending Indonesia Government Policy for E-Learning and Social Media Usage
    M Salehudin, Z Zulherman, A Arifin, D Napitupulu
    Pegem Journal of Education and Instruction (Q4) 11 (2), 14-26 2021
    Citations: 15

  • Using instagram to support creative learning and project based learning
    M Salehudin
    International Journal of Advanced Science and Technology-Publisher: Science 2020
    Citations: 12

  • Penggunaan Multimedia Berbasis Teknologi Bagi Pendidikan Profesi Guru (PPG): Analisis User Experience (UX)
    M Salehudin, HJ Sada
    Al-Tadzkiyyah: Jurnal Pendidikan Islam 11 (1), 93-109 2020
    Citations: 12

  • Persepsi Orang Tua dan Guru dalam Menanamkan Disiplin Anak Usia Dini pada Pembelajaran Online
    S Yatun, M Salehudin, DL Komariah, NER Aminda, P Hidayati, N Latifah, ...
    Jurnal Ilmiah Potensia 6 (1), 1-10 2021
    Citations: 9

  • USER EXPERIENCE (UX) OF MULTIMEDIA; PROGRAM OF AUTO PLAY MEDIA STUDIO FOR TEACHER PROFESSIONAL EDUCATION (PPG)
    M Salehudin, E Nurbayani, R Toba
    Abjadia; International Journal of Education 5 (2), 111-121 2020
    Citations: 9

  • Siswa SD Menggunakan Smartphone Dalam Pembelajaran Online
    M Salehudin, Marniah, Hariati
    IBTIDA’: Media Komunikasi Hasil PenelitianPendidikan Guru Madrasah 2020
    Citations: 9

  • The Influence of Creative Learning Assisted by Instagram to Improve Middle School Students’ Learning Outcomes of Graphic Design Subject *
    M SALEHUDIN , DEGENG , SULTHONI, ULFA
    Journal for the Education of Gifted Young Scientists (SCOPUS Q3) 7 (4), 849-865 2019
    Citations: 9

  • Instagram User Experience in Learning Graphic Design
    M Salehudin,Hamid,Zakaria,Widdy, Yunus
    International Journal of Interactive Mobile Technologies (SCOPUS Q3) 14 (11 2020
    Citations: 7

  • Persepsi Guru Dalam Implementasi Holistik Integratif Pendidikan Anak Usia Dini Pada Kondisi New Normal
    Y Yani, M Salehudin, S Yatun, DL Komariah, NER Aminda, P Hidayati, ...
    Jurnal Golden Age 4 (2), 394-406 2020
    Citations: 5

  • The Users’ Experiences in Processing Visual Media for Creative and Online Learning Using Instagram
    M Salehudin, M Nasir, SH Hamzah, R Toba, N Hayati, I Safiah
    European Journal of Educational Research (Scopus Q3) 10 (4), 1669-1682 2021
    Citations: 4

  • Program Bimbingan Dan Konseling Untuk Mengembangkan Kecerdasan Spiritual Dan Emosional Siswa
    N Suryati, M Salehudin
    Edukatif: Jurnal Ilmu Pendidikan 3 (2), 578-588 2021
    Citations: 3

  • Persepsi Orang Tua Dalam Pendidikan Karakter Anak Usia Dini Pada Pembelajaran Online Di Masa Pandemi Covid-19
    A Aisyah, M Salehudin, S Yatun, DL Komariah, NER Aminda, P Hidayati, ...
    Pedagogi: Jurnal Anak Usia Dini dan Pendidikan Anak Usia Dini 7 (1), 60-75 2021
    Citations: 3

  • Project-Based Learning Berbantuan E-Learning: Pengaruhnya Terhadap Hasil Belajar
    M Salehudin
    Tadrib: Jurnal Pendidikan Agama Islam 6 (1), 28-40 2020
    Citations: 2

  • PENGEMBANGAN E-LEARNING MODEL SAMR PADA MATERI HADITS MENYAYANGI ANAK YATIM
    K Niswatin, A Hamid, M Salehuddin, WE Wahyudi
    Al-Tadzkiyyah: Jurnal Pendidikan Islam 12 (2), 269-278 2021
    Citations: 1

  • Pengembangan Komik Strip sebagai Media Pembelajaran Alternatif Tema Analisis Sunah dan Hadis
    MKA Muqsith, A Hamid, M Salehuddin, WE Wahyudi
    Dirasat: Jurnal Manajemen dan Pendidikan Islam 7 (1), 95-106 2021
    Citations: 1

  • Pengembangan E Modul Berbasis Blended Learning pada Materi Hadits tentang Niat di Madrasah Ibtidaiyah
    DC Rahayu, A Hamid, M Salehudin, WE Wahyudi
    AL MURABBI: Jurnal Pendidikan Agama Islam-Program Studi Pendidikan Agama 2020
    Citations: 1