Research Student, Sultan Hassanal Bolkiah Institute of Education
Universiti Brunei Darussalam
Education, Information Systems and Management, Multidisciplinary, Human-Computer Interaction
M S Abubakari and Mashoedah IOP Publishing
Abstract Currently, the whole world is facing the critical economy crash and enormous casualties as the ongoing coronavirus continues its intensive attack across the planet. Sadly, individuals in billions of numbers continue to face a constant threat from this contagious disease, with the condition unlikely to getting any improvement soon. In this paper, the aim is to provide an overview study of the current situation concerning the COVID-19 outbreak and the potential role of Internet of Things (IoT) as well as the associated technologies acting as technological solution in mitigating the outbreak. Thus, some potential literatures have been briefly reviewed for this paper as a research method. The review results indicate that, several technological solutions are innovated to deal with the COVID-19 pandemic effects. Digital technologies play a major role in the reformation of public health response towards the COVID-19 pandemic. Among digital technologies which have been at the front line include the IoT. Some examples and potential applications of IoT are discussed.
M S Abubakari, Nurkhamid, and G Hungilo IOP Publishing
Abstract This study was aimed to evaluate the e-learning platform in a graduate school by using User Experience Questionnaire (UEQ). The data were collected from 65 respondents and analyzed using an excel data analysis tool. The results indicate that all six scales of the instrument are consistent except the novelty scale. Also, the calculated means of the scales are slightly positive as all values are greater than 0.8 compared to the UEQ benchmark. Although the respondents show a little positive impression with the platform, all scales means are below average category except efficiency scale which is above average as compared to the benchmark. This indicates that the platform needs more improvement in all aspects of user experience for it to be at least in a good category. The findings discussed in this paper are valuable for all academic stakeholders in various educational institutions which implement interactive e-learning systems as well as practitioners of user experience and developers of e-learning systems.